Dungeon Crawl Stone Soup version 0.34-a0-1144-gf84a12ef02 (webtiles) character file. Game seed: 17767571233184416170 97 washtub the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 11, 2025. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (877 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 877, Time: 00:02:24 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 42% Magic: 0/12 EV: 11 Int: 25 God: Gold: 62 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -2) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 20% 2d7 26% 4 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11121 Altars: Shops: D:1 *( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (83% to hit) You focus your ray upon the gnoll. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you but does no damage. The searing ray misses the adder. The searing ray hits the gnoll! You kill the gnoll! You feel sick. The adder completely misses you. The searing ray hits the adder. You kill the adder! You feel sick. You stop channelling your searing ray. You feel sick. You feel sick. A gnoll comes into view. It is wielding a +0 halberd. A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! (Press . to maintain the ray.) You feel sick. The searing ray hits the gnoll. The gnoll is moderately wounded. You feel sick. The gnoll misses you. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The gnoll hits you from afar with a +0 halberd! You die... ... ### ### #..## .. ..# #.... .# #.###$..###. ##<###.### #..#.)...... .........# #.....).# †..# #.# #.#.j# # #..# #.# #.##†# .# #..# #.# #.##@##.# #..# #.# #.......# #<.#####.# ###...### #........### #.†.# #####......# #...# #......#..####...##### ##.##.#...............# ....................†.. ##..#.##...........[..# You could see a gnoll. Vanquished Creatures 6 gnolls 2 adders (D:2) A dart slug (D:1) 2 hobgoblins 3 quokkas (D:1) 5 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:2) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 239 | D:1 | Reached skill level 5 in Conjurations 266 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 338 | D:1 | Found Qenon's Antique Weapon Boutique. 576 | D:1 | Found Xazxotw Wusch's Information Kiosk. 768 | D:2 | Learned a level 2 spell: Searing Ray 850 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 877 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_cross, serial_shops, nicolae_shop_waterfront, nicolae_shop_information_kiosk, minmay_tripent D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | || 13 Melee: Unarmed | 13 | || 13 Cast: Magic Dart | 55 | 7 || 62 Searing Ray | 1 | 2 || 3 Armour: Robe | 13 | 4 || 17 Dodge: Dodged | 12 | 3 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 877 | 848 | 29 | 29 | 634 | 2 | 438.5 | Dungeon | 877 | 848 | 29 | 29 | 634 | 2 | 438.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 727 daAuts D:2: 150 daAuts