Dungeon Crawl Stone Soup version 0.34-a0-1140-g72e09e7ad3 (webtiles) character file. Game seed: 6481682669038862652 1624 washtub the Destroyer (level 8, -1/41 HPs) Began as a Deep Elf Conjurer on Nov 10, 2025. Was a Follower of Sif Muna. Shot with an arrow by a centaur (3 damage) ... on level 6 of the Dungeon. The game lasted 00:07:43 (4024 turns). washtub the Destroyer (Deep Elf Conjurer) Turns: 4024, Time: 00:07:44 Health: -1/41 AC: 6 Str: 10 XL: 8 Next: 65% Magic: 13/22 EV: 11 Int: 30 God: Sif Muna [*.....] Gold: 201 SH: 0 Dex: 15 Spells: 8/24 levels left rFire . . . (100%) g - +10 scimitar of Wounding {drain, Int+4 Dex+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +2 robe {Will+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . c - +0 pair of boots Will +.... f - amulet of wildshape Stlth ++ e - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons g - the +10 scimitar of Wounding (weapon) {drain, Int+4 Dex+2} (You found it on level 5 of the Dungeon) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Armour b - a +2 robe of willpower (worn) c - a +0 pair of boots (worn) d - a +0 pair of gloves (worn) Jewellery e - a +6 ring of strength (worn) f - an amulet of wildshape (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of amnesia {unknown} h - 2 scrolls of enchant armour {unknown} j - a scroll of brand weapon {unknown} m - a scroll of fog {unknown} o - a scroll of enchant weapon {unknown} u - a scroll of fear {unknown} v - a scroll of summoning {unknown} y - 2 scrolls of poison {unknown} z - a scroll of acquirement {unknown} B - 2 scrolls of identify {unknown} C - a scroll of vulnerability {unknown} D - a scroll of immolation {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - 2 potions of lignification {unknown} k - a potion of moonshine {unknown} l - 3 potions of brilliance {unknown} n - 2 potions of haste {unknown} p - 2 potions of heal wounds {unknown} q - 2 potions of enlightenment {unknown} s - 2 potions of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.9 Spellcasting * Level 10.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 45% 2d10 (+2d54% 4 e - Fireball Conj/Fire 22% 3d10 12% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 26% N/A 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Tukima's Dance Hex 13% N/A 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26969 Temple (1/1) D:4 Zot: 5969 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Yredelemnul The Shining One Shops: D:3 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The centaur hits you. The centaur kicks you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the centaur. The centaur hits you. The centaur kicks you. The centaur hits you. The centaur kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur! The centaur is heavily wounded. The centaur is knocked back by the mystic blast. The mystic blast hits the water moccasin!! The water moccasin is severely wounded. The water moccasin bites you but does no damage. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur! The centaur is almost dead. The centaur is knocked back by the mystic blast. The mystic blast hits the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. An ice beast comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (almost dead, 90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is almost dead. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. You die... #.....#.##.....# #.....#.#......# .. #.....#..#.....#... #.....'..#......# ### ###.....##+#.....###... ........#...#.###.#.... ......<.#...##....5# [.......#...#......# <.......#....#.:@..# ........#..###......# ########## #.....## ..#Y###.# #..##. .c# #.. . .# ### . # You could see an ice beast, a centaur and a white imp. Vanquished Creatures Blorkula the orcula (D:5) Edmund (D:5) A water moccasin (D:6) An ice beast (D:5) A black bear (D:5) A phantom (D:5) 2 bullfrogs A gnoll sergeant (D:5) 2 scorpions (D:5) 4 vampire bats (D:5) A howler monkey (D:5) 2 bombardier beetles A hound (D:4) A jelly (D:4) An orc priest (D:5) A sleepcap (D:5) Jessica (D:2) 2 clockroaches (D:5) 4 iguanas (D:5) An orc wizard (D:5) Natasha (thrice) (D:2) 7 gnolls 6 adders 3 dart slugs 4 ribbon worms 3 endoplasms 8 hobgoblins 4 jackals (D:1) 3 orcs 4 quokkas 13 ball pythons 5 bats 3 frilled lizards 8 goblins 4 kobolds 4 rats 112 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 58 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/8 106 | D:1 | Learned a level 2 spell: Searing Ray 154 | D:1 | Reached skill level 5 in Conjurations 919 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1017 | D:2 | Noticed Jessica 1021 | D:2 | Killed Jessica 1049 | D:2 | Found a faded altar of an unknown god. 1095 | D:2 | Reached XP level 4. HP: 11/24 MP: 6/12 1139 | D:2 | Reached skill level 6 in Conjurations 1290 | D:2 | Noticed Natasha 1295 | D:2 | Killed Natasha 1296 | D:2 | Reached XP level 5. HP: 28/28 MP: 5/14 1306 | D:2 | Noticed Natasha 1314 | D:2 | Killed Natasha 1518 | D:2 | Noticed Natasha 1522 | D:2 | Killed Natasha 1523 | D:2 | Reached skill level 5 in Spellcasting 1733 | D:2 | Learned a level 4 spell: Fulminant Prism 1738 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1927 | D:3 | Found Urucaw's Book Shoppe. 2391 | D:3 | Reached skill level 7 in Conjurations 2475 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/16 2541 | D:4 | Found a statue of an orb of winter. 2541 | D:4 | Found a staircase to the Ecumenical Temple. 2542 | D:4 | Found a statue of an orb of winter. 2637 | Temple | Entered the Ecumenical Temple 2651 | Temple | Became a worshipper of Sif Muna the Loreminder 3290 | D:5 | Entered Level 5 of the Dungeon 3306 | D:5 | Reached skill level 8 in Conjurations 3333 | D:5 | Noticed Blorkula the orcula 3462 | D:5 | Reached XP level 7. HP: 36/36 MP: 12/18 3484 | D:5 | Identified the +10 scimitar of Wounding {drain, Int+4 | Dex+2} 3494 | D:5 | Learned a level 5 spell: Fireball 3560 | D:5 | Reached skill level 9 in Conjurations 3563 | D:5 | Noticed Edmund 3574 | D:5 | Killed Edmund 3574 | D:5 | Reached * piety under Sif Muna 3585 | D:5 | Reached XP level 8. HP: 37/41 MP: 5/21 3803 | D:5 | Killed Blorkula the orcula 3804 | D:5 | Reached skill level 10 in Conjurations 4022 | D:6 | HP: 2/41 [centaur/arrow (6)] 4024 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, roderic_lattice_a, hangedman_decor_diamond_cutter D:2: layout_loops_ring, hellmonk_ecumenical_altar_heavens_door, nicolae_wormholes, uniq_natasha, uniq_jessica D:3: layout_basic, serial_shops, shop D:4: layout_cave_pools, minmay_temple_entry_mini_moons, minmay_strange_pillars, chequers_big_river D:5: layout_basic, serial_library_hellmonk_semicircle, minmay_misc_feat_iff, uniq_blorkula_the_orcula, uniq_edmund D:6: nicolae_BIG_FREAKIN_CUBE, layout_gridville, lemuel_crystal_altar, index_necropolis_entry_repeat_visits Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 9 10 | 10.8 Spellcasting | 4 5 6 7 8 | 8.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 26 || 26 Melee: Scimitar | | | 26 || 26 Cast: Magic Dart | 66 | 61 | 5 || 132 Searing Ray | 1 | 24 | 10 || 35 Fulminant Prism | | | 7 || 7 Iskenderun's Myst | | | 5 || 5 Armour: Robe | 28 | 20 | 40 || 88 Dodge: Dodged | 34 | 15 | 33 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4039 | 3689 | 350 | 79 | 2955 | 7 | 577.0 | Dungeon | 4009 | 3686 | 323 | 79 | 2955 | 6 | 668.2 | Temple | 30 | 3 | 27 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1013 daAuts D:4: 954 daAuts D:2: 723 daAuts D:3: 685 daAuts D:5: 603 daAuts Temple: 30 daAuts D:6: 29 daAuts