Dungeon Crawl Stone Soup version 0.34-a0-1125-gfab7be54b3 (webtiles) character file. Game seed: 2486658971523070303 0 washtub the Grave Robber (level 1, 10/10 HPs) Began as a Deep Elf Necromancer on Nov 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (20 turns). washtub the Grave Robber (Deep Elf Necromancer) Turns: 20, Time: 00:00:08 Health: 10/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 4/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic d - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 0.0 Conjurations - Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5980 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, washtub the Deep Elf Necromancer. Are you destined to find the glorious Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a fuming golden potion. Found a staircase leading out of the dungeon. d - a fuming golden potion A jackal and a goblin come into view. A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The goblin shouts! You hear a bark! A jackal comes into view. x2 Your soul wisp touches the goblin. Your soul wisp returns to where it belongs. The goblin is no longer weakened. A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal misses your soul wisp. Your soul wisp closely misses the jackal. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# #<....## ##.....# . #..#..# ..# #..#..# .... ##.....# #.... #.....## #....$###.....# #.....@.....## ##....#....## ###.*###### ##h .g hh ... ... You could see 3 jackals, a goblin and a friendly soul wisp (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 20 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, minmay_rat_gold_closets Action || total ---------------------------++------- Cast: Soul Splinter || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 16 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 16 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts