Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 5000823263092486029 59 washtub the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2025. Slain by Grinder (11 damage) ... on level 3 of the Dungeon. The game lasted 00:01:03 (1230 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1230, Time: 00:01:04 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 5/10 EV: 11 Int: 24 God: Gold: 104 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} e - 3 scrolls of torment {unknown} h - a scroll of poison {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of brilliance {unknown} f - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Summon Ice Beast Ice/Summ 4% N/A 28% 3 Tukima's Dance Hex 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16767 Altars: Zin Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You miscast Magic Dart. Nothing appears to happen. The magic dart hits the goblin. The goblin is moderately wounded. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Grinder comes into view. Grinder is nearby! Grinder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (asleep, 100% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) You hear the slow rusting of a drain nearby. The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits Grinder. Grinder is heavily wounded. Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. Grinder gestures at you. Pain shoots through your body! You can act again. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) Grinder hits you. You writhe in agony! Ouch! That really hurt! You die... Grinder says, "Now the real fun starts!" ## .#. #. .... #. ### .... .###.... #... ####5..# ..)#####...@.# ...##..###..# #.##.## #.# #....# ... . #..### #.. .########.## #.# ..........+ .# ..#######.## # ..# #..### You could see Grinder. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 5 endoplasms 4 hobgoblins 4 jackals (D:1) A quokka (D:1) 2 ball pythons 6 bats 4 frilled lizards 8 goblins 5 kobolds 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 427 | D:1 | Reached skill level 5 in Conjurations 707 | D:1 | Learned a level 2 spell: Searing Ray 785 | D:2 | Reached XP level 3. HP: 18/19 MP: 2/10 849 | D:2 | Identified the +0 buckler "Jacasap" {Rampage} 1179 | D:3 | Found a glowing silver altar of Zin. 1224 | D:3 | Noticed Grinder 1227 | D:3 | Paralysed by Grinder for 3 turns 1230 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic D:2: layout_basic, dreamdust_wishing_well D:3: cheibrodos_greedy_goblins, layout_loops_ring, zin_scriptorium, gup_sewer_entry_spiral, kennysheep_cluttered_room, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 90 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1231 | 1160 | 71 | 0 | 980 | 3 | 410.3 | Dungeon | 1231 | 1160 | 71 | 0 | 980 | 3 | 410.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 726 daAuts D:2: 450 daAuts D:3: 54 daAuts