Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 3679739691094470560 50 washtub the Conjurer (level 3, -12/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2025. Killed from afar by Sigmund (13 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:00:47 (756 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 756, Time: 00:00:48 Health: -12/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 2/10 EV: 12 Int: 24 God: Gold: 43 SH: 0 Dex: 19 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of curing {unknown} k - a potion of mutation {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Momentum Strike Conj/Tloc 34% 3d8 4% 2 Scorch Fire 8% 2d5 14% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund the Dreaded comes into view. He is wielding a +4 scythe of protection. Sigmund shouts! Sigmund is nearby! Sigmund is nearby! Sigmund gestures at you while chanting. The puff of flame hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray misses Sigmund. Sigmund completely misses you. The searing ray hits Sigmund! Sigmund is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +4 scythe of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ###. #.#...#...##..#.##...... ###. #.....#...##..#......... .... #.............#.......## #### #...####......#.......# . ..# #.............#.......# ####.# ##..#..#......#......... ...#.# #.....##.########### ##.#.#### #.##.##.# .# .#.#.#.. #..@.@..# # ...#.#.# #....#.#......# #..#.#.######.#.#......# ..............#.#..)...# ####.#.#####†.#.#......# .....#..# #.+....?.# #######.# ###.......# ....# #.# ##......# ##..###.####..# You could see Sigmund. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 5 endoplasms 5 hobgoblins (D:1) 3 quokkas 2 ball pythons 2 bats 3 frilled lizards (D:1) A goblin (D:2) 3 kobolds (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 278 | D:1 | Reached skill level 5 in Conjurations 291 | D:1 | Found a faded altar of an unknown god. 618 | D:1 | Learned a level 2 spell: Searing Ray 658 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 747 | D:2 | Noticed Sigmund 756 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 58 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 755 | 700 | 55 | 0 | 578 | 2 | 377.5 | Dungeon | 755 | 700 | 55 | 0 | 578 | 2 | 377.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 619 daAuts D:2: 135 daAuts