Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 6171353746790023367 22 washtub the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Nov 8, 2025. Slain by Terence ... wielding a +0 flail of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (781 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 781, Time: 00:00:59 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 1/8 EV: 11 Int: 22 God: Gold: 55 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - staff of air rCold . . . (100%) c - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of pyromania (worn) Magical Staves b - a staff of air (weapon) Scrolls c - a scroll of immolation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of blinking {unknown} k - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of might {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Forge Lightning Spire Air/Frge 5% 3d4 75% 4 Petrify Alch/Erth 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence screams, "I want to be left alone!" Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail of protection! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * There is an open door here. You barely miss Terence. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail of protection! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #+## ### ##...## .. ##.....## ## #. ##.......## .#...#.##.........# ...>$..@@.........+ .....#.##.........# ### #. ##......†# .. ##<....## ##. ##...## #. ##+## #. .$ You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons 4 bats (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 199 | D:1 | Learned a level 2 spell: Searing Ray 543 | D:1 | Reached skill level 5 in Conjurations 768 | D:2 | Noticed Terence 781 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, st_stairs_2, minmay_pentomino_z2, chequers_serial_rivers_marsh, minivault_5, minmay_cupped D:2: layout_loops_corners, uniq_terence, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Magic Dart || 50 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 781 | 748 | 33 | 0 | 637 | 2 | 390.5 | Dungeon | 781 | 748 | 33 | 0 | 637 | 2 | 390.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 760 daAuts D:2: 20 daAuts