Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 96695018356373973 1631 washtub the Destroyer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Nov 8, 2025. Shot with an arrow by a centaur (13 damage) ... on level 6 of the Dungeon. The game lasted 00:05:43 (3951 turns). washtub the Destroyer (Deep Elf Conjurer) Turns: 3951, Time: 00:05:43 Health: 0/41 AC: 3 Str: 10 XL: 8 Next: 65% Magic: 14/22 EV: 11 Int: 26 God: Gold: 344 SH: 0 Dex: 13 Spells: 11/24 levels left rFire . . . (100%) d - +1 spear (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.36/turn %: no passive effects @: studying Armour A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 344 gold pieces. Inventory: Hand Weapons d - a +1 spear of flaming (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) e - the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (You acquired it on level 5 of the Dungeon) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. Jewellery b - a +6 ring of strength (worn) Wands b - a wand of acid (11) e - a wand of charming (17) a - a wand of flame (39) Scrolls c - 5 scrolls of enchant weapon {unknown} x - a scroll of amnesia h - 2 scrolls of vulnerability {unknown} g - a scroll of fog s - a scroll of summoning p - 2 scrolls of poison S - a scroll of silence z - 3 scrolls of enchant armour {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 4 potions of attraction {unknown} j - 2 potions of heal wounds {unknown} k - 3 potions of curing {unknown} r - a potion of resistance n - a potion of ambrosia {unknown} l - a potion of invisibility {unknown} p - a potion of berserk rage {unknown} s - a potion of enlightenment {unknown} t - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.9 Spellcasting * Level 10.8 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 5% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 5% 4 e - Sublimation of Blood Necr 11% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 22% N/A 5% 1 Flame Wave Conj/Fire 39% 2d11 5% 4 Passwall Erth 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Volatile Blastmotes Fire/Tloc 22% 2d11 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Xom Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Okay, then. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow misses you. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You now have 344 gold pieces (gained 9). Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! You die... ....#.## .......# .....#.## ##. ..#.....# #.# ......#.##... #c# ...##......# #.# .##....##### #.# .....### #####.# ...### #.@♣#.# .### #._.#.# .# #..♣..c*# .# #####.#.# ## #.#.# #b#.# #.#.# #...# #...# You could see a centaur and a friendly fulminant prism. Vanquished Creatures Grinder (D:5) 2 black bears An ice beast (D:5) 2 ogres A centaur (D:6) A kobold brigand (D:6) A scorpion (D:6) 2 howler monkeys A crimson imp (D:4) 2 bombardier beetles 6 hounds An orc priest (D:4) An iguana (D:4) Jessica (D:2) 2 clockroaches An orc wizard (D:4) 10 adders 7 gnolls 2 howler monkey zombies (D:5) A shadow imp (D:4) A hound zombie (D:5) 2 white imps A ribbon worm (D:4) 3 adder zombies (D:5) A dart slug (D:3) 11 orcs 5 endoplasms 3 hobgoblins (D:4) 6 jackals 5 quokkas 7 ball pythons 6 bats 2 frilled lizards 9 goblins 9 kobolds 7 rats 124 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 137 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 427 | D:1 | Reached skill level 5 in Conjurations 665 | D:1 | Learned a level 2 spell: Searing Ray 670 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 674 | D:2 | Noticed Jessica 776 | D:2 | Killed Jessica 777 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 860 | D:2 | Found a faded altar of an unknown god. 966 | D:2 | Reached skill level 6 in Conjurations 1082 | D:2 | Noticed an ogre 1090 | D:2 | Killed an ogre 1091 | D:2 | Reached skill level 5 in Spellcasting 1091 | D:2 | Reached XP level 5. HP: 28/28 MP: 8/14 1301 | D:2 | Learned a level 4 spell: Fulminant Prism 1306 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1309 | D:2 | Learned a level 2 spell: Sublimation of Blood 2343 | D:4 | Reached skill level 7 in Conjurations 2377 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/16 2673 | D:4 | Reached skill level 8 in Conjurations 2678 | D:4 | Reached XP level 7. HP: 36/36 MP: 4/18 3080 | D:5 | Entered Level 5 of the Dungeon 3287 | D:5 | Found a basalt altar of Yredelemnul. 3335 | D:5 | Noticed Grinder 3341 | D:5 | Killed Grinder 3342 | D:5 | Reached skill level 9 in Conjurations 3549 | D:5 | Reached XP level 8. HP: 29/41 MP: 16/21 3677 | D:5 | Identified a scroll of acquirement 3680 | D:5 | Acquired the +3 crown of vainglory {Majesty Ring++ ^Fragile | Will+} 3764 | D:6 | Reached skill level 10 in Conjurations 3942 | D:6 | Found a shimmering altar of Xom. 3951 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames, uniq_jessica D:3: layout_basic, minmay_bisected D:4: layout_basic, minmay_fire_ice_demons D:5: layout_loops_cross, nicolae_yredelemnul_corpse_copse, uniq_grinder D:6: minmay_skewed_foursquare, layout_loops_ring, xom_butterflies Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 9 10 | 10.8 Spellcasting | 4 5 6 7 8 | 8.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 42 | 5 || 47 Melee: Dagger | | 42 | || 42 Spear | | | 5 || 5 Cast: Magic Dart | 42 | 102 | 81 || 225 Searing Ray | 4 | 9 | 20 || 33 Fulminant Prism | | | 3 || 3 Iskenderun's Myst | | | 1 || 1 Read: Identify | | | 7 || 7 Acquirement | | | 1 || 1 Stab: Sleeping | | 3 | 1 || 4 Armour: Robe | 5 | 28 | 31 || 64 Dodge: Dodged | 5 | 28 | 23 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3934 | 3725 | 209 | 0 | 3104 | 6 | 655.7 | Dungeon | 3934 | 3725 | 209 | 0 | 3104 | 6 | 655.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 966 daAuts D:4: 759 daAuts D:1: 704 daAuts D:2: 633 daAuts D:5: 602 daAuts D:6: 268 daAuts