Dungeon Crawl Stone Soup version 0.34-a0-1119-g5c53252f6f (webtiles) character file. Game seed: 4902234871384163158 65 washtub the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 7, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:37 (883 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 883, Time: 00:01:38 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 94% Magic: 3/10 EV: 11 Int: 24 God: Gold: 80 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -1), enlightened, flying, hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles b - 4 curare-tipped darts Armour a - a +0 robe (worn) Jewellery c - an amulet of guardian spirit Scrolls c - 3 scrolls of acquirement {unknown} Potions g - 2 potions of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Kinetic Grapnel Frge 20% 1d4 10% 1 Lesser Beckoning Tloc 10% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder hisses angrily. The goblin attacks as it pursues you! The goblin hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +2 short sword of electrocution, wearing a +0 animal skin and wearing a +0 helmet (85% to hit) You focus your ray upon Robin. The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) The searing ray hits Robin. Robin is heavily wounded. The adder closely misses you. Okay, then. You stop channelling your searing ray. Robin hits you with a +2 short sword of electrocution. The adder bites you. * * * LOW HITPOINT WARNING * * * Robin attacks as they pursue you! Robin barely misses you. It was a potion of curing. You feel better. The adder bites you. Robin barely misses you. The adder barely misses you. The adder bites you but does no damage. Robin attacks as they pursue you! Robin hits you with a +2 short sword of electrocution. Robin attacks as they pursue you! Robin hits you with a +2 short sword of electrocution. The adder attacks as it pursues you! The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! It was a potion of haste. You feel yourself speed up. You feel sick. The adder closely misses you. Robin barely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You die... # #....# #....# ###'## ##'########### #............# . #............# ... #.....g......# .....##.....S).....# ...)))..).@......).# ....####)####........# .. #... #........# ###.##........# .##........# ##........# ..........# ..........# You could see Robin and an adder. Vanquished Creatures 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 5 endoplasms 6 hobgoblins 3 quokkas (D:1) 3 ball pythons 3 frilled lizards (D:1) 12 goblins 7 kobolds 2 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 245 | D:1 | Reached skill level 5 in Conjurations 535 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 768 | D:2 | Learned a level 2 spell: Searing Ray 849 | D:2 | Noticed Robin 883 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring, serial_bayou_ford_a D:2: layout_basic, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 67 Searing Ray || 4 Drink: Curing || 1 Haste || 1 Enlightenment || 1 Armour: Robe || 15 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 890 | 881 | 9 | 0 | 718 | 2 | 445.0 | Dungeon | 890 | 881 | 9 | 0 | 718 | 2 | 445.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 605 daAuts D:2: 284 daAuts