Dungeon Crawl Stone Soup version 0.34-a0-1113-gf391d15d98 (webtiles) character file. Game seed: 8611177895917246474 42 washtub the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 7, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:35 (955 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 955, Time: 00:00:35 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 33% Magic: 1/10 EV: 11 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery c - a ring of positive energy (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - 2 potions of might {unknown} j - 2 potions of lignification {unknown} k - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is heavily wounded. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. You see here a +0 robe. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... #...# #######.# #.# .# #...# #.......# #.## . ##### #.......# #... . #.......# #### . #.......# # #.......###### # #............. ####################..........### ...........[..j.@.......^...### ######################'###### # #.# # #.########## # #........... ############ You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 3 jackals (D:1) 2 quokkas 4 ball pythons (D:1) 3 bats (D:2) 6 endoplasms 2 goblins 3 kobolds (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 205 | D:1 | Learned a level 2 spell: Searing Ray 623 | D:2 | Reached skill level 5 in Conjurations 923 | D:2 | Found a bloodstained altar of Trog. 928 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 955 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_loops_ring D:2: layout_basic, basic_altar, minmay_door_square Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 953 | 876 | 77 | 0 | 743 | 2 | 476.5 | Dungeon | 953 | 876 | 77 | 0 | 743 | 2 | 476.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 598 daAuts D:2: 354 daAuts