Dungeon Crawl Stone Soup version 0.34-a0-1111-gbd72e070ad (webtiles) character file. Game seed: 8199880465876142429 30 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 7, 2025. Slain by a gnoll ... wielding a +1 spear of freezing (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (1020 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1020, Time: 00:00:55 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 3% Magic: 1/10 EV: 11 Int: 24 God: Gold: 54 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - a +6 ring of dexterity Scrolls c - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 3 potions of mutation {unknown} f - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 32% 3d8 5% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 club. The bat moves out of view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 spear of freezing (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll hits you from afar with a +1 spear of freezing. The gnoll freezes you. Without enough magic to sustain it, your Searing Ray dissipates. The bat hits you but does no damage. The bat barely misses you. The gnoll hits you from afar with a +1 spear of freezing! The gnoll freezes you. * * * LOW HITPOINT WARNING * * * The bat attacks as it pursues you! The bat hits you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +1 spear of freezing. You die... .†.### .#...#### .#.#....## ###### ##.####..# #....# #.#####.# #.... ........### #..# ##.####...####..# . #.#.......## #. ...######.@.# .....# #..b# .......# ##jr.# ...###'# #.).# ### ... #....# ... .j...# #.###.. .. ... ... .... You could see 2 gnolls, a quokka and a bat. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) 2 quokkas (D:1) 6 ball pythons 4 bats 4 frilled lizards 3 goblins (D:1) 5 kobolds A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 280 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 768 | D:1 | Reached skill level 5 in Conjurations 891 | D:1 | Learned a level 2 spell: Searing Ray 912 | D:2 | Found Vyggusiu's Distillery. 1017 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1020 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, fountainhead D:2: layout_basic, basic_altar, serial_shops, shop, nicolae_shop_window_shopping, nicolae_diamond_shop, minmay_unequal Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1020 | 1009 | 11 | 0 | 904 | 2 | 510.0 | Dungeon | 1020 | 1009 | 11 | 0 | 904 | 2 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 909 daAuts D:2: 110 daAuts