Dungeon Crawl Stone Soup version 0.34-a0-1103-g6529974544 (webtiles) character file. Game seed: 1243269969976862122 173 washtub the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Nov 6, 2025. Slain by an ogre ... wielding a +0 giant club (32 damage) ... on level 4 of the Dungeon. The game lasted 00:02:49 (2443 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2443, Time: 00:02:50 Health: -4/28 AC: 4 Str: 4 XL: 5 Next: 28% Magic: 3/14 EV: 11 Int: 31 God: Gold: 190 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) b - +1 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons b - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) d - a +0 pair of boots (worn) Jewellery e - a +6 ring of intelligence (worn) Wands e - a wand of paralysis (8) f - a wand of mindburst (12) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of vulnerability {unknown} l - a scroll of butterflies {unknown} m - 2 scrolls of identify {unknown} n - 2 scrolls of teleportation {unknown} o - a scroll of fog {unknown} q - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of brilliance {unknown} c - 2 potions of curing k - a potion of might {unknown} j - a potion of heal wounds {unknown} p - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting * Level 6.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Apportation Tloc 14% N/A 5% 1 Soul Splinter Necr 28% N/A 5% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 9% 2 Grave Claw Necr 14% 2d8 9% 2 Jinxbite Hex 14% 2d2 9% 2 Sublimation of Blood Necr 7% N/A 9% 2 Fugue of the Fallen Necr 7% N/A 17% 3 Swiftness Air 7% N/A 17% 3 Vampiric Draining Necr 7% 2d6 17% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (89% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre. The ogre is lightly wounded. The ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ogre hits your fulminant prism with a +0 giant club! Your fulminant prism detonates feebly. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. The searing ray misses the ogre. The searing ray misses the bombardier beetle. The ogre misses you. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the bombardier beetle! You kill the bombardier beetle! You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### #.# ... .# #.# #.# ##+## #.# #.# ##...## #†# #.# ##....)## ##.# #.## ##......)## ##.O# #..## #......<.)####..@###########...## '.....)...+...................... #.........####...#########.#...## ##.......## #..... ##.#.## ##.....## #.#.## #.### ##...## #.#. #.# ##+## #.#. #.# .# ## #.# #.# #.## You could see an ogre. Vanquished Creatures A scorpion (D:3) 2 bombardier beetles An orc wizard (D:4) 2 dart slugs 4 orcs 3 ribbon worms 4 endoplasms 5 hobgoblins 3 jackals (D:3) 4 quokkas 6 ball pythons 6 bats 5 goblins 6 kobolds 2 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 341 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 990 | D:2 | Reached skill level 5 in Conjurations 1243 | D:3 | Found a faded altar of an unknown god. 1283 | D:3 | Reached XP level 3. HP: 13/19 MP: 10/10 1362 | D:3 | Learned a level 2 spell: Searing Ray 1368 | D:3 | Found an iron altar of Okawaru. 1491 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 1600 | D:3 | Reached skill level 6 in Conjurations 1875 | D:3 | Learned a level 4 spell: Fulminant Prism 1880 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1883 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/14 2027 | D:4 | Identified the inkwell talisman of the Merwolf {Str+5 | Int+2} 2432 | D:4 | Noticed an ogre 2443 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_large, layout_loops_ring, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh D:2: layout_basic D:3: layout_basic, okawaru_gym_becter, dreamdust_ecumenical_altar_grove, kennysheep_generic_room_13, minmay_misc_feat_five D:4: layout_loops_corners Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 34 | || 34 Melee: Dagger | 34 | || 34 Cast: Magic Dart | 48 | 27 || 75 Searing Ray | 1 | 7 || 8 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 1 || 1 Drink: Curing | | 1 || 1 Armour: Robe | 13 | 3 || 16 Dodge: Dodged | 29 | 2 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2432 | 2388 | 44 | 0 | 2107 | 4 | 608.0 | Dungeon | 2432 | 2388 | 44 | 0 | 2107 | 4 | 608.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 711 daAuts D:3: 657 daAuts D:4: 561 daAuts D:2: 501 daAuts