Dungeon Crawl Stone Soup version 0.34-a0-1101-gb63a3c07f7 (webtiles) character file. Game seed: 17920506637819039603 175 washtub the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Nov 6, 2025. Slain by a scorpion (3 damage) ... on level 5 of the Dungeon. The game lasted 00:02:38 (1646 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1646, Time: 00:02:39 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 29% Magic: 5/14 EV: 11 Int: 25 God: Gold: 177 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) b - +2 sling (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: about to teleport, weak-willed, enlightened, flying A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons b - a +2 sling of electrocution (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots Scrolls c - a scroll of noise {unknown} e - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} m - a scroll of blinking {unknown} q - 2 scrolls of brand weapon {unknown} Potions g - a potion of magic w - a potion of heal wounds r - a potion of resistance C - a potion of cancellation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting * Level 6.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 6% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History l -> r - a potion of resistance The scorpion stings you! The water moccasin closely misses you. The scorpion stings you. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. n -> C - a potion of cancellation Your resistance to elements expires. The water moccasin barely misses you. The water moccasin bites you. The scorpion stings you. It was a potion of curing. You feel better. f -> c - a potion of curing The water moccasin barely misses you. The scorpion barely misses you. It was a potion of heal wounds. You feel much better. d -> w - a potion of heal wounds The water moccasin misses you. The scorpion stings you! You are poisoned. The scorpion poisons you! The water moccasin bites you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You feel sick. The scorpion stings you but does no damage. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You feel better. The scorpion stings you! The water moccasin barely misses you. The scorpion closely misses you. As you read the scroll labelled SOTEWO GIETEPA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The water moccasin barely misses you. The ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled PESMEI UBBEN, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The water moccasin bites you but does no damage. The scorpion stings you. You die... ...... ##....... #.....#.# ######......# ##.#..#.....#### ... #..)...........# .... #.............## ... . #..............###.##.. ##..........@O........ ###.....#..sS......# # ##.#.##..l....#### .. #.#####.......#####.# #.# ###............ #. #...#.....### ##.##....## #..####.## ....# #.....# You could see a water moccasin (weak-willed), an ogre (weak-willed), a scorpion (weak-willed) and an iguana (weak-willed). Vanquished Creatures A phantom (D:3) A clockroach (D:3) 2 adders A shadow imp (D:5) 3 dart slugs 3 orcs (D:3) 3 endoplasms 5 hobgoblins A quokka (D:1) 5 ball pythons 7 bats A frilled lizard (D:3) 4 goblins 3 kobolds 13 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 420 | D:1 | Reached skill level 5 in Conjurations 626 | D:1 | Learned a level 2 spell: Searing Ray 712 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1448 | D:3 | Reached XP level 4. HP: 9/24 MP: 7/12 1453 | D:3 | Learned a level 4 spell: Fulminant Prism 1458 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1516 | D:3 | Noticed a phantom 1523 | D:3 | Killed a phantom 1524 | D:3 | Reached skill level 6 in Conjurations 1524 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/14 1608 | D:3 | You fall into a shaft and drop 2 floors! 1608 | D:5 | Entered Level 5 of the Dungeon 1627 | D:5 | Noticed an ogre 1628 | D:5 | Noticed a water moccasin 1646 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic D:2: layout_loops_ring D:3: minmay_thinvault, layout_rooms, lemuel_doored_altar, nrook_mini_backslash D:5: layout_cave_pools, mainiacjoe_overflow_catwalk_spiral, nicolae_shops_duplex, kennysheep_big_empty_room Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 1 | || 1 Cast: Magic Dart | 64 | 25 || 89 Searing Ray | 2 | 3 || 5 Fulminant Prism | | 2 || 2 Drink: Curing | | 2 || 2 Heal wounds | | 1 || 1 Enlightenment | | 1 || 1 Cancellation | | 1 || 1 Resistance | | 1 || 1 Read: Teleportation | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 6 | 17 || 23 Dodge: Dodged | 4 | 16 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1645 | 1621 | 24 | 0 | 1384 | 4 | 411.2 | Dungeon | 1645 | 1621 | 24 | 0 | 1384 | 4 | 411.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 677 daAuts D:1: 626 daAuts D:3: 303 daAuts D:5: 37 daAuts