Dungeon Crawl Stone Soup version 0.34-a0-1101-gb63a3c07f7 (webtiles) character file. Game seed: 1405024136283119482 27 washtub the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 6, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:00:51 (1047 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1047, Time: 00:00:52 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 0/8 EV: 11 Int: 22 God: Gold: 86 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of wildshape Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape (worn) Scrolls c - a scroll of brand weapon {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 8% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Airstrike Air 2% 2d(1-17) 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. Without enough magic to sustain it, your Searing Ray dissipates. The orc wizard hits you with a +0 dagger. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard is severely wounded. The orc wizard barely misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a +0 scale mail Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You die... # .# ###. #.. #.# #####.## #...)..# ##############.#o##)# >..............#@# .# [.....##########.# .. #####.# #.# ### #.# #.# #<# #.# ##.# #.# #..# ..# #.## ### #.# You could see an orc wizard. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:2) 2 jackals (D:1) 2 orcs (D:3) A quokka (D:3) 7 ball pythons 5 bats 3 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 22 | D:1 | You fall into a shaft and drop 1 floor! 445 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 448 | D:1 | Learned a level 2 spell: Searing Ray 839 | D:1 | Reached skill level 5 in Conjurations 1047 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, feat_on_display, kennysheep_nondescript, nicolae_titane D:2: layout_rooms D:3: layout_loops_ring, mainiacjoe_overflow_catwalk, pf_guarded_unrand_delatra Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1050 | 958 | 92 | 0 | 835 | 3 | 350.0 | Dungeon | 1050 | 958 | 92 | 0 | 835 | 3 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 578 daAuts D:2: 431 daAuts D:3: 40 daAuts