Dungeon Crawl Stone Soup version 0.34-a0-1094-gf7b759ce7b (webtiles) character file. Game seed: 9281373600491036482 118 washtub the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 6, 2025. Killed by psychic fangs ... invoked by a brain worm (4 damage) ... in a sewer. The game lasted 00:03:58 (1657 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1657, Time: 00:03:59 Health: -2/24 AC: 0 Str: 10 XL: 4 Next: 72% Magic: 6/16 EV: 18 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 5/12 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) c - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.30/turn d - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were in a sewer. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 61 gold pieces. Inventory: Hand Weapons e - the +8 sling "Vuh Zoept" {flame, Str+7} (You found it on level 2 of the Dungeon) Str+7: It affects your strength (+7). It cannot be enchanted further. Armour a - a +0 robe (melded) c - a +0 pair of gloves (melded) Jewellery b - a +6 ring of strength (worn) Talismans d - an inkwell talisman (worn) Scrolls c - 3 scrolls of revelation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} k - 2 scrolls of teleportation {unknown} m - a scroll of torment {unknown} n - a scroll of brand weapon {unknown} Potions d - a potion of might {unknown} c - a potion of curing j - a potion of mutation {unknown} l - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.1(6.6) Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Animate Dead Necr 8% N/A 56% 4 Magnavolt Erth/Air 4% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Magic courses through your body. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The crocodile completely misses you. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are engulfed in toxic fumes. The crocodile bites you. The crocodile drags you backwards! Your fulminant prism crackles loudly. The crocodile attacks as it pursues you! The crocodile bites you. The crocodile drags you backwards! Your fulminant prism explodes! The blast of energy engulfs you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The blast of energy engulfs the crocodile! The crocodile is severely wounded. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target Okay, then. It was a potion of curing. You feel better. f -> c - a potion of curing The crocodile misses you. Casting: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The brain worm's throbbing head pulsates. Something gnaws on your mind! You die... ####### ##.....## ##...≈...## ##.†.≈≈≈...#######. #∩;l≈≈≈≈≈.......... ##...*≈≈...#######. ##.w.≈...## ##.....## ####### You could see a crocodile (ally target), a brain worm and a friendly fulminant prism. Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) 2 ufetubi (D:3) 2 dart slugs 2 ribbon worms (D:2) 5 endoplasms 8 hobgoblins 7 ball pythons 6 bats 2 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 9 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 98 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 350 | D:1 | Reached skill level 5 in Conjurations 664 | D:1 | Learned a level 2 spell: Searing Ray 712 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/14 844 | D:2 | Noticed Jessica 846 | D:2 | Killed Jessica 847 | D:2 | Reached XP level 4. HP: 24/24 MP: 12/16 875 | D:2 | Noticed Terence 883 | D:2 | Killed Terence 962 | D:2 | Found Esumam's Antique Scrolls. 1384 | D:2 | Identified the +8 sling "Vuh Zoept" {flame, Str+7} 1574 | D:2 | Learned a level 4 spell: Fulminant Prism 1580 | D:3 | Reached skill level 6 in Conjurations 1585 | D:3 | Found a glowing drain. 1613 | Sewer | Entered a sewer 1633 | Sewer | Noticed a crocodile 1635 | Sewer | Noticed a brain worm 1657 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring, st_stairs_9 D:2: layout_loops_corners, chequers_serial_rivers_micro_b, nicolae_shop_antique_consumables, uniq_terence, uniq_jessica D:3: layout_basic, portal_sewer_entry_c, chequers_serial_rivers_room_a, uniq_ijyb, uniq_sigmund Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 19 || 86 Searing Ray | 3 | 3 || 6 Fulminant Prism | | 4 || 4 Drink: Curing | | 1 || 1 Magic | | 1 || 1 Armour: None | | 7 || 7 Dodge: Dodged | 4 | 10 || 14 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1662 | 1593 | 69 | 0 | 1344 | 4 | 415.5 | Dungeon | 1618 | 1549 | 69 | 0 | 1333 | 3 | 539.3 | Sewer | 43 | 43 | 0 | 0 | 11 | 1 | 43.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 916 daAuts D:1: 663 daAuts Sewer: 43 daAuts D:3: 38 daAuts