Dungeon Crawl Stone Soup version 0.34-a0-1086-g12d9f381c8 (webtiles) character file. Game seed: 1705511140459319372 44 washtub the Conjurer (level 3, -10/19 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Killed from afar by Ijyb (14 damage) ... with a bolt of dispelling energy ... on level 3 of the Dungeon. The game lasted 00:02:00 (1225 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1225, Time: 00:02:01 Health: -10/19 AC: 2 Str: 4 XL: 3 Next: 39% Magic: 7/10 EV: 11 Int: 24 God: Gold: 90 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons b - a +0 dagger of draining (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - 2 scrolls of vulnerability {unknown} h - 3 scrolls of teleportation {unknown} l - a scroll of identify {unknown} Potions c - 2 potions of curing f - 2 potions of haste {unknown} j - a potion of moonshine {unknown} k - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 4% 2 Scorch Fire 8% 2d5 16% 2 Sublimation of Blood Necr 4% N/A 16% 2 Confusing Touch Hex 4% N/A 30% 3 Launch Clockwork Bee Frge 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dimensional Bullseye Hex/Tloc 2% N/A 69% 4 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the goblin. You kill the goblin! Ijyb zaps a wand. The bolt of dispelling energy misses you. You barely miss Ijyb. Ijyb is moderately wounded. You stop channelling your searing ray. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. d -> c - 2 potions of curing Ijyb screams, "Me yet to meet anyone who can outsmart wand!" Ijyb misses you. Magic courses through your body. Ijyb hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of quicksilver (moderately wounded, 79% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" .g.g.g......# ....g.......# #.ßg....# ###)..###.# #..<......# #)###.##### #.# .# #g# ## #@# #.# #.# #.# #.# #.# #.# #.# You could see Ijyb. Vanquished Creatures 4 dart slugs 2 endoplasms (D:1) 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons 8 bats 2 frilled lizards 12 goblins 4 kobolds A rat (D:2) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 75 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 207 | D:1 | Reached skill level 5 in Conjurations 438 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 532 | D:1 | Learned a level 2 spell: Searing Ray 1200 | D:3 | Noticed Ijyb 1225 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms D:2: layout_basic D:3: kennysheep_the_goblin_king, layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 1 Dagger || 2 Cast: Magic Dart || 74 Searing Ray || 4 Drink: Curing || 1 Magic || 1 Armour: Robe || 11 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1237 | 1206 | 31 | 0 | 1009 | 3 | 412.3 | Dungeon | 1237 | 1206 | 31 | 0 | 1009 | 3 | 412.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 665 daAuts D:1: 545 daAuts D:3: 25 daAuts