Dungeon Crawl Stone Soup version 0.34-a0-1086-g12d9f381c8 (webtiles) character file. Game seed: 3022651528024220596 308 washtub the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:29 (1562 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1562, Time: 00:02:29 Health: 0/32 AC: 0 Str: 4 XL: 6 Next: 16% Magic: 3/20 EV: 18 Int: 25 God: Gold: 115 SH: 0 Dex: 13 Spells: 9/16 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.25/turn f - ring of resist corrosion MPRegen 0.34/turn b - inkwell talisman %: no passive effects @: scroll-form, flying A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (melded) c - a +0 pair of boots d - an orb of attunement g - a +0 helmet h - a +0 cloak Jewellery e - a ring of flight (worn) f - a ring of resist corrosion (worn) Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of noise {unknown} h - a scroll of blinking {unknown} l - a scroll of enchant weapon {unknown} m - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of invisibility {unknown} j - a potion of brilliance {unknown} k - a potion of might {unknown} n - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.5 Spellcasting * Level 7.2(7.7) Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Frozen Ramparts Ice 18% 1d3 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 flail and quivering a throwing net. A gnoll comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You hear a shout! The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net misses you. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... #######.###....# ##.#### #..# ##...##......# ...## ##...#......# ....######...#...)..# ..............(......# #....#####...#.....### #####.....#.... ......S......# #######);##### ##j# #)# #.# ... ... ... ..... You could see a gnoll and an adder. Vanquished Creatures A scorpion (D:4) A hound (D:4) A jelly (D:3) Jessica (D:2) 2 orc wizards (D:4) Robin (D:2) 3 adders 2 gnolls (D:4) 2 ufetubi (D:3) 2 dart slugs (D:3) 2 ribbon worms 2 orcs (D:4) 4 endoplasms 6 hobgoblins A jackal (D:4) 4 quokkas 4 ball pythons 4 bats 8 goblins 4 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | You fall into a shaft and drop 1 floor! 204 | D:2 | Reached XP level 2. HP: 15/15 MP: 9/12 207 | D:2 | Learned a level 2 spell: Searing Ray 415 | D:2 | Noticed Jessica 418 | D:2 | Killed Jessica 419 | D:2 | Reached skill level 5 in Conjurations 419 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 485 | D:2 | Noticed Robin 493 | D:2 | Killed Robin 675 | D:2 | Reached XP level 4. HP: 24/24 MP: 13/16 970 | D:3 | Reached skill level 6 in Conjurations 1045 | D:3 | Reached XP level 5. HP: 23/28 MP: 11/18 1468 | D:3 | Learned a level 4 spell: Fulminant Prism 1477 | D:4 | Reached skill level 5 in Spellcasting 1524 | D:4 | Reached skill level 7 in Conjurations 1528 | D:4 | Reached XP level 6. HP: 5/32 MP: 3/20 1562 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms, minmay_tetromino_l4 D:2: layout_loops_ring, minmay_tree_intersection, uniq_robin, uniq_jessica D:3: layout_basic D:4: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 | 7.2 Spellcasting | 4 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 42 || 86 Searing Ray | 2 | 12 || 14 Armour: None | | 9 || 9 Dodge: Dodged | 5 | 14 || 19 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1560 | 1486 | 74 | 0 | 1226 | 4 | 390.0 | Dungeon | 1560 | 1486 | 74 | 0 | 1226 | 4 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 638 daAuts D:3: 630 daAuts D:1: 198 daAuts D:4: 92 daAuts