Dungeon Crawl Stone Soup version 0.34-a0-1085-g4c144b85d4 (webtiles) character file. Game seed: 17614331774374293134 20 washtub the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (660 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 660, Time: 00:00:34 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 3/8 EV: 11 Int: 22 God: Gold: 97 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} k - a scroll of torment {unknown} m - a scroll of noise {unknown} o - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of curing {unknown} j - a potion of moonshine {unknown} l - a potion of attraction {unknown} n - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Fugue of the Fallen Necr 3% N/A 34% 3 Launch Clockwork Bee Frge 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Anguish Hex/Necr 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. Okay, then. Okay, then. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. There is a stone staircase leading up here. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The ribbon worm misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm barely misses you. The searing ray misses the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The ribbon worm closely misses you. The searing ray hits the ribbon worm! The ribbon worm is almost dead. You finish channelling your searing ray. The ribbon worm bites you! The ribbon worm bites you! Ouch! That really hurt! You die... ## .# .# ##.## ##@..# ##.#w#.# ##.##.# #<#...# ##..### #.# ..# .#.# .### You could see a ribbon worm. Vanquished Creatures A dart slug (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 quokkas (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 67 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 81 | D:1 | Found a faded altar of an unknown god. 419 | D:1 | Reached skill level 5 in Conjurations 650 | D:1 | Learned a level 2 spell: Searing Ray 660 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring, hellmonk_ecumenical_altar_crossroads D:2: layout_loops_ring, basic_altar, nicolae_grassy_gnolls, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 659 | 640 | 19 | 0 | 568 | 2 | 329.5 | Dungeon | 659 | 640 | 19 | 0 | 568 | 2 | 329.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 651 daAuts D:2: 8 daAuts