Dungeon Crawl Stone Soup version 0.34-a0-1085-g4c144b85d4 (webtiles) character file. Game seed: 1089605817603910190 106 washtub the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1422 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1422, Time: 00:01:48 Health: -1/24 AC: 1 Str: 3 XL: 4 Next: 55% Magic: 9/12 EV: 12 Int: 24 God: Gold: 90 SH: 0 Dex: 17 Spells: 8/11 levels left rFire + . . (50%) - Nothing wielded rCold + + . (33%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: mighty, brilliant, resistant, enlightened, flying A: magic regeneration, hooves 1, agile 1, cold resistance 1, deformed body a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} h - 3 scrolls of teleportation {unknown} m - a scroll of amnesia {unknown} Potions g - 2 potions of magic c - 2 potions of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 6.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 10% 1 Fulminant Prism Conj/Alch 14% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 26% 4 Vampiric Draining Necr 8% 2d6 28% 3 Ignite Poison Fire/Alch 8% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have large cloven feet. You are agile. (Dex +4, Str/Int -1) You are cold resistant. (rC+) Armour fits poorly on your strangely shaped body. Message History The gnoll hits you from afar with a +0 spear. Terence misses you. It was a potion of curing. You feel better. f -> c - 2 potions of curing You feel less invigorated. The gnoll hits you with a +0 club. The gnoll barely misses you. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 85% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence barely misses you. The gnoll hits you with a +0 club. The searing ray hits Terence! Terence is severely wounded. The gnoll hits you with a +0 club. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence! You kill Terence! The gnoll closely misses you. Your Conjurations skill increases to level 6! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (85% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 club. You die... #.. #..## #.... #...# # #...# ##. #...### # ##...#.....#.###.# .>.>......<......# .....:.@.#.#.###.# ###.##.j)#.# # #....).# .......)# #..)......). #............. ...##.....##### #†. ##...## You could see a gnoll. Vanquished Creatures Terence (D:3) 3 gnolls (D:3) 2 adders (D:2) 2 dart slugs (D:1) 5 endoplasms 4 hobgoblins 3 quokkas 5 ball pythons 2 bats (D:1) 3 frilled lizards 5 goblins 3 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 46 | D:1 | Found a faded altar of an unknown god. 326 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 638 | D:1 | Reached skill level 5 in Conjurations 960 | D:1 | Learned a level 2 spell: Searing Ray 1157 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1405 | D:3 | Noticed Terence 1411 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/12 1415 | D:3 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1415 | D:3 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 1415 | D:3 | Gained mutation: You have large cloven feet. [potion of | mutation] 1415 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1420 | D:3 | Killed Terence 1421 | D:3 | Reached skill level 6 in Conjurations 1422 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, chequers_ecumenical_altar_simple_redux, minivault_4 D:2: minmay_wonky_spiral, layout_rooms, st_stairs_14 D:3: layout_loops_ring, lemuel_round_altar, jmf_multi_god_temple, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | || 74 Searing Ray | 1 | 2 || 3 Drink: Curing | | 1 || 1 Might | | 1 || 1 Brilliance | | 1 || 1 Enlightenment | | 1 || 1 Ambrosia | | 1 || 1 Mutation | | 1 || 1 Resistance | | 1 || 1 Armour: Robe | 3 | 12 || 15 Dodge: Dodged | 2 | 9 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1422 | 1363 | 59 | 0 | 1201 | 3 | 474.0 | Dungeon | 1422 | 1363 | 59 | 0 | 1201 | 3 | 474.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1009 daAuts D:2: 386 daAuts D:3: 25 daAuts