Dungeon Crawl Stone Soup version 0.34-a0-1085-g4c144b85d4 (webtiles) character file. Game seed: 9654551628375127499 74 washtub the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Slain by Terence ... wielding a +0 morningstar (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (882 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 882, Time: 00:01:32 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 9% Magic: 3/12 EV: 11 Int: 25 God: Gold: 83 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of guardian spirit Scrolls c - a scroll of fog {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of immolation {unknown} k - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of lignification {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 10% 2d2 14% 2 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Ignite Poison Fire/Alch 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 leather armour (79% to hit) You focus your ray upon Jessica. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Jessica! Jessica is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Jessica. You kill Jessica! Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 morningstar. The searing ray hits Terence! Terence is almost dead. The searing ray hits the dart slug. You kill the dart slug! You finish channelling your searing ray. Terence hits you with a +0 morningstar! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (almost dead, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 morningstar! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.........†........)..........P~ #.....>...♣~~PP~†~~~~~~~~~~~.~~~ #..........♣~~~~~~~~~P≈~P~~~.~~~ ##.....###.#♣~~P~~♣~~~~~~~~~.~≈~ #....## #...P♣P~~###♣♣♣♣~~~. #.#### ###.####.....♣♣♣♣~~. #.# #...###......♣ ~~. #.# ###.###......♣ #.# #.@@†....♣♣♣ #.### #####)..♣♣ #...# #...)~~~≈ ###.## ##.....♣~~~≈ #..# ##).....~~P~~≈ ##.### #..###.~~~~P~~ #..†# ##..# #..♣~~~~~ ###†# ##...# #...♣~~~ #)# #....# You could see Terence. Vanquished Creatures Jessica (D:2) 2 adders (D:2) 2 dart slugs 3 endoplasms (D:2) 3 hobgoblins 2 jackals (D:2) 5 ball pythons 2 bats 2 frilled lizards 4 goblins 4 kobolds 5 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 692 | D:2 | Reached skill level 5 in Conjurations 700 | D:2 | Noticed Jessica 705 | D:2 | Noticed Terence 747 | D:2 | Learned a level 2 spell: Searing Ray 756 | D:2 | Reached XP level 3. HP: 18/19 MP: 2/10 879 | D:2 | Killed Jessica 880 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 882 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, chequers_serial_rivers_small_a D:2: layout_rooms, serial_bayou_lagoon_b, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | || 73 Searing Ray | 3 | 1 || 4 Armour: Robe | 11 | 3 || 14 Dodge: Dodged | 22 | || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 890 | 885 | 5 | 0 | 677 | 2 | 445.0 | Dungeon | 890 | 885 | 5 | 0 | 677 | 2 | 445.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 647 daAuts D:2: 242 daAuts