Dungeon Crawl Stone Soup version 0.34-a0-1085-g4c144b85d4 (webtiles) character file. Game seed: 9660472399817225767 94 washtub the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Slain by an ice beast (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:16 (1560 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1560, Time: 00:01:16 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 38% Magic: 0/12 EV: 11 Int: 25 God: Gold: 170 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of noise {unknown} h - a scroll of fear {unknown} j - a scroll of enchant armour {unknown} m - a scroll of immolation {unknown} o - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of ambrosia {unknown} k - 2 potions of heal wounds {unknown} l - a potion of curing {unknown} n - a potion of cancellation {unknown} p - 2 potions of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 40% 2d8 4% 2 Apportation Tloc 10% N/A 9% 1 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Sticky Flame Fire/Alch 5% 2d4 65% 4 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Silence Hex/Air 2% N/A 94% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A frilled lizard is nearby! A frilled lizard is nearby! The magic dart hits the frilled lizard! You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray misses the ice beast. The ice beast hits you. You die... #.................### # #....#...........P... # #..........##........ # #..........##...P.... # #.................... #..........>......... #..........##........ #....#'######)....... ..... #.@# #.###...# ≈≈≈≈ #Y†# #.# ...# ... ....# ..# ..# .# ≈..#..# ## #.≈.....# #.≈.###.# #.≈ #.. #.≈ #.# You could see an ice beast. Vanquished Creatures Jessica (D:2) An iguana (D:2) 2 adders (D:2) A dart slug (D:3) An endoplasm (D:2) 5 hobgoblins 2 ball pythons (D:1) A ball python zombie (D:3) 5 bats 2 frilled lizards 5 goblins A jackal zombie (D:3) A kobold (D:3) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 54 | D:1 | Found a faded altar of an unknown god. 428 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 690 | D:1 | Learned a level 2 spell: Searing Ray 777 | D:2 | Reached skill level 5 in Conjurations 871 | D:2 | Found a glowing silver altar of Zin. 920 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1364 | D:2 | Noticed Jessica 1366 | D:2 | Killed Jessica 1367 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1553 | D:3 | Noticed an ice beast 1559 | D:3 | HP: 1/24 [ice beast (11)] 1560 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring, ebering_ecumenical_altar_petrified, chequers_arboretum, nrook_loot_triangle D:2: layout_loops_cross, basic_altar, hangedman_glass_teeth, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_brackets, bloody_trog, dolorous_temple_overflow_order_and_chaos_3, serial_undead, serial_undead_f, serial_undead_b, serial_undead_a Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 30 | 18 || 48 Searing Ray | 6 | 2 || 8 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1559 | 1473 | 86 | 0 | 1321 | 3 | 519.7 | Dungeon | 1559 | 1473 | 86 | 0 | 1321 | 3 | 519.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 716 daAuts D:1: 692 daAuts D:3: 150 daAuts