Dungeon Crawl Stone Soup version 0.34-a0-1085-g4c144b85d4 (webtiles) character file. Game seed: 1152912510709271417 46 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (737 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 737, Time: 00:00:49 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 46% Magic: 0/10 EV: 11 Int: 24 God: Gold: 56 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of vulnerability {unknown} h - a scroll of silence {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin is almost dead. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray misses the hobgoblin. (Press . to maintain the ray.) The goblin hits you with a +0 club. The goblin barely misses you. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the hobgoblin! You kill the hobgoblin! An endoplasm comes into view. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Items here: ) [[ †. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. The goblin is severely wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You hit the goblin. You kill the goblin! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #.......... ############.## #<...........# #####.##.##### #### #.##..†.# .....#########.#####.# .......>.......# #.### ....##)############.... # #@# #........## #J# #.######.# .†# #.# #.# ..). #.# #.# ..... #.# #.# ....... #.######.# ........ #........# .........# ########## You could see an endoplasm. Vanquished Creatures Robin (D:2) A gnoll (D:1) A dart slug (D:1) 3 endoplasms (D:1) 6 hobgoblins (D:2) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 7 goblins 2 kobolds (D:1) 2 rats A spectral goblin (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 63 | D:1 | Found a faded altar of an unknown god. 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 323 | D:1 | Reached skill level 5 in Conjurations 596 | D:1 | Learned a level 2 spell: Searing Ray 726 | D:2 | Noticed Robin 731 | D:2 | Reached XP level 3. HP: 9/19 MP: 5/10 731 | D:2 | Killed Robin 737 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, dreamdust_ecumenical_altar_drowned_temple, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_t, corexii_hall_statues_l, corexii_hall_statues_t D:2: layout_basic, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 31 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 743 | 702 | 41 | 0 | 626 | 2 | 371.5 | Dungeon | 743 | 702 | 41 | 0 | 626 | 2 | 371.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 635 daAuts D:2: 107 daAuts