Dungeon Crawl Stone Soup version 0.34-a0-1085-g4c144b85d4 (webtiles) character file. Game seed: 15578243119831626398 182 washtub the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Slain by a river rat (9 damage) ... in a sewer. The game lasted 00:02:47 (1804 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1804, Time: 00:02:48 Health: -3/28 AC: 3 Str: 4 XL: 5 Next: 34% Magic: 4/14 EV: 11 Int: 25 God: Gold: 144 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-3 -> -4) A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 144 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) d - a +0 pair of gloves Jewellery b - a ring of protection from cold Scrolls c - a scroll of teleportation {unknown} e - a scroll of revelation {unknown} h - a scroll of silence {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - 2 potions of mutation {unknown} j - a potion of attraction {unknown} k - a potion of cancellation {unknown} l - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting * Level 6.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 44% 3d9 3% 2 Kinetic Grapnel Frge 24% 1d4 9% 1 Sandblast Erth 12% 2d6 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Vhi's Electric Charge Tloc/Air 12% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Moving in this stuff is going to be slow. You feel sick. You feel sick. You are no longer poisoned. The adder bites you. The adder bites you but does no damage. The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 68% to hit) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. Your unstable footing causes you to fumble your attack. You feel sick. The river rat bites you but does no damage. The adder barely misses you. You feel sick. The adder attacks as it pursues you! The adder barely misses you. The adder closely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 68% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You feel sick. The river rat bites you! You die... ##PP~.#~#~~#~#..~~ #P~P~~#~#..†..~~.. #PP.~~#~#.~†...~~~ #~.~..#~#~..†.)~.~ #~~.~#~#)..~#~##. #.~~.~~.~~.##~# # ###~~.~~.#####~# #.r.~...## #~# #@~).~### #~# #PP.####### ~# #~P.~~~~~~~ #...####### #.........### #....∩∩.P.P.# ##≈≈....#~#PP #≈≈≈≈≈.# ##≈≈≈≈≈# You could see a river rat. Vanquished Creatures A kobold brigand (Sewer) An iguana (D:3) A river rat (Sewer) 3 adders A dart slug (D:2) 9 endoplasms 7 hobgoblins 11 jackals 2 quokkas 9 ball pythons 3 bats 3 frilled lizards 3 goblins 6 kobolds 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 388 | D:1 | Reached skill level 5 in Conjurations 503 | D:1 | Learned a level 2 spell: Searing Ray 860 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1432 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1717 | D:3 | Found a glowing drain. 1729 | Sewer | Entered a sewer 1735 | Sewer | Learned a level 4 spell: Fulminant Prism 1744 | Sewer | Reached skill level 6 in Conjurations 1763 | Sewer | Noticed a kobold brigand 1769 | Sewer | Killed a kobold brigand 1770 | Sewer | Reached skill level 5 in Spellcasting 1770 | Sewer | Reached XP level 5. HP: 28/28 MP: 3/14 1804 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_long, infiniplex_forest_straight_1, infiniplex_forest_clump_medium, infiniplex_forest_end_1, infiniplex_forest_lined_room_2, infiniplex_forest_straight_4 D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e D:3: layout_loops_ring, nicolae_overflow_crystal_walls, minitemple, portal_sewer_entry_d, uniq_natasha Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.5 Spellcasting | 4 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 18 || 91 Searing Ray | 2 | 7 || 9 Fulminant Prism | | 1 || 1 Armour: Robe | 2 | 14 || 16 Dodge: Dodged | 4 | 10 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1839 | 1774 | 65 | 0 | 1511 | 4 | 459.8 | Dungeon | 1752 | 1687 | 65 | 0 | 1484 | 3 | 584.0 | Sewer | 86 | 86 | 0 | 0 | 27 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 931 daAuts D:1: 516 daAuts D:3: 304 daAuts Sewer: 86 daAuts