Dungeon Crawl Stone Soup version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 4725025263919618133 168 washtub the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on Nov 4, 2025. Shot with an arrow by a centaur (11 damage) ... on level 7 of the Dungeon. The game lasted 00:02:54 (2136 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2136, Time: 00:02:55 Health: -6/28 AC: 5 Str: 2 XL: 5 Next: 23% Magic: 3/14 EV: 11 Int: 32 God: Gold: 133 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +1 robe "Hitunat" {Str-2 Int+4 Stlth+ Archmagi} rPois . (100%) b - +1 helmet {Int+3} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: archmagi @: no status effects A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 133 gold pieces. Inventory: Armour b - a +1 helmet of intelligence (worn) c - the +1 robe "Hitunat" (worn) {Str-2 Int+4 Stlth+ Archmagi} (You found it on level 3 of the Dungeon) Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Wands c - a wand of warping (8) Scrolls c - 2 scrolls of teleportation {unknown} i - 3 scrolls of identify V - 2 scrolls of vulnerability g - 2 scrolls of fog m - a scroll of blinking {unknown} Potions g - 3 potions of magic d - a potion of lignification {unknown} f - a potion of heal wounds {unknown} j - 2 potions of moonshine {unknown} k - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting * Level 6.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 84% 2d10 1% 2 Ensorcelled Hibernation Hex/Ice 22% N/A 8% 2 Iskenderun's Mystic Bla Conj/Tloc 42% 2d10 (+2d514% 4 Maxwell's Portable Pile Tloc 11% (3-9)d3 16% 3 Dispel Undead Necr 11% 3d9 45% 4 Forge Blazeheart Golem Fire/Frge 11% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. You stop channelling your searing ray. As you read the scroll labelled TEOHUS DETIH, it crumbles to dust. It is a scroll of identify. l -> g - 2 scrolls of fog; e -> i - 4 scrolls of identify A centaur comes into view. As you read the scroll of identify, it crumbles to dust. h -> V - 2 scrolls of vulnerability The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 14% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Okay, then. The centaur shoots an arrow. The arrow hits your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 14% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! You die... #........ ##......... ###.........# ... ...........#...# #..........#..# ###............. ##.............# #....@.........#..# #.....##.........# # #....##.....†### .. #....#.......# ##... #.............##..... ...#..##......c...... #####. ##............ # #........#... ##....#..##.. You could see a centaur. Vanquished Creatures A bullfrog (D:7) Terence (D:3) 3 adders 2 dart slugs 4 ribbon worms 2 orcs (D:3) 5 hobgoblins 2 quokkas 8 ball pythons 6 bats 2 endoplasms (D:3) 4 frilled lizards 4 goblins 4 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed an armataur 2 | D:1 | Noticed a spriggan 4 | D:1 | Noticed a gargoyle 6 | D:1 | Noticed an elf 8 | D:1 | Noticed a merfolk 8 | D:1 | Noticed a revenant 10 | D:1 | Noticed a vine stalker 10 | D:1 | Noticed a naga 12 | D:1 | Noticed a tengu 14 | D:1 | Noticed a demigod 16 | D:1 | Noticed a formicid 16 | D:1 | Noticed a demonspawn 18 | D:1 | Noticed a dwarf 18 | D:1 | Noticed an octopode 20 | D:1 | Noticed a barachi 20 | D:1 | Noticed an oni 22 | D:1 | Noticed a minotaur 24 | D:1 | Noticed a draconian 24 | D:1 | Noticed a human 26 | D:1 | Noticed a djinni 26 | D:1 | Noticed a troll 28 | D:1 | Noticed a felid 465 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 653 | D:1 | Learned a level 2 spell: Searing Ray 689 | D:2 | Reached skill level 5 in Conjurations 713 | D:2 | Found Haothruul's Distillery. 769 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1552 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1571 | D:3 | Noticed Terence 1578 | D:3 | Killed Terence 1615 | D:3 | Identified the +1 robe "Hitunat" {Str-2 Int+4 Stlth+ | Archmagi} 2000 | D:3 | Learned a level 4 spell: Fulminant Prism 2110 | D:4 | You fall into a shaft and drop 3 floors! 2121 | D:7 | Noticed a bullfrog 2124 | D:7 | Killed a bullfrog 2125 | D:7 | Reached skill level 6 in Conjurations 2125 | D:7 | Reached XP level 5. HP: 23/28 MP: 7/14 2127 | D:7 | Noticed a centaur 2136 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring D:2: layout_rooms, serial_shops, nicolae_shop_glassy, kennysheep_generic_room_10 D:3: layout_basic, serial_curves, eino_curves_02, eino_curves_04, uniq_terence D:4: layout_basic D:7: kennysheep_spiral_hall, layout_cave_pools, minmay_temple_entry_arrows, nicolae_ossuary_entry_giza, enter_bailey_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | 7 || 81 Searing Ray | 6 | 2 || 8 Fulminant Prism | | 3 || 3 Read: Identify | | 2 || 2 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 4 | 5 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2131 | 2026 | 105 | 0 | 1757 | 5 | 426.2 | Dungeon | 2131 | 2026 | 105 | 0 | 1757 | 5 | 426.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 928 daAuts D:1: 654 daAuts D:2: 476 daAuts D:4: 46 daAuts D:7: 25 daAuts