Dungeon Crawl Stone Soup version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 16178751751831524864 46 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 4, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:00:51 (708 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 708, Time: 00:00:52 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 44% Magic: 0/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-2 -> -11) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance Potions g - a potion of magic d - a potion of mutation {unknown} C - a potion of cancellation j - a potion of brilliance {unknown} k - a potion of heal wounds {unknown} l - a potion of invisibility {unknown} n - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence completely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. There is an open door here. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident of venom and wearing a +0 scale mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! You kill Terence! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 It was a potion of cancellation. You feel magically purged. f -> C - a potion of cancellation You stop channelling your searing ray. You die... #...# ####+##### #...########........# ß...ß#..............# #...##........@.....# #...##......###'##### ###...##......# #)# .#ß...ß#......###........ .##...######....#...<.... ......######.##.#........ ......#....#.##.#........ .<.........#.##.#.####... ...........#.##.#.# ... There were no monsters in sight! Vanquished Creatures Terence (D:2) 3 endoplasms 4 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 6 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 290 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 548 | D:1 | Reached skill level 5 in Conjurations 656 | D:1 | Learned a level 2 spell: Searing Ray 697 | D:2 | Noticed Terence 707 | D:2 | Killed Terence 708 | D:2 | Reached XP level 3. HP: 1/19 MP: 0/10 708 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_cross, corexii_leaking_fountain D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_x, minmay_hexomino_r4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 2 Drink: Cancellation || 1 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 707 | 658 | 49 | 0 | 570 | 2 | 353.5 | Dungeon | 707 | 658 | 49 | 0 | 570 | 2 | 353.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 657 daAuts D:2: 50 daAuts