Dungeon Crawl Stone Soup version 0.34-a0-1079-g4b5df66c0b (webtiles) character file. Game seed: 10026462960662844850 11 washtub the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 4, 2025. Was an Initiate of Ashenzari. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (544 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 544, Time: 00:00:39 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 8/8 EV: 11 Int: 22 God: Ashenzari [......] Gold: 46 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Curse Item You were on level 1 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} e - 3 scrolls of vulnerability {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You now have 38 gold pieces (gained 11). There is an open door here. You open the door. There is an open door here. You now have 46 gold pieces (gained 8). You open the door. An endoplasm comes into view. There is an open door here. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! There is an open door here. There is an open door here. You hit the withered plant but do no damage. You hit the withered plant. The withered plant begins to crumble. The withered plant begins to die. The withered plant is lightly damaged. You hit the withered plant but do no damage. The withered plant is lightly damaged. You hit the withered plant. The withered plant is lightly damaged. You hit the withered plant. The withered plant is lightly damaged. The withered plant crumbles away. There is a faded altar of an unknown god here. This altar belongs to (a) Ashenzari, (b) Ru or (c) Sif Muna, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ashenzari accepts your prayer! Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari invites you to partake of a vision and a curse of elements and companions. Saving game... please wait. Welcome back, washtub the Deep Elf Conjurer. Ashenzari says: Partake of my vision. Partake of my curse. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#####.# ###'#####'## #P....##...## #....P#.....## #..P..#......## #.P.P.#.......####.. ##.P.##.......'..... ##.###.......####.. #@# #......## #.# #.....## .PP ##...## PPP.P ##+# #PPPP.# #PPPPP# #PPPPP# ###+### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 4 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 327 | D:1 | Reached XP level 2. HP: 10/15 MP: 0/8 330 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | Found a faded altar of an unknown god. 543 | D:1 | Prayed at the altar of an unknown god. 543 | D:1 | Became a worshipper of Ashenzari the Shackled 544 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_corners, shapermc_ecumenical_altar_flowoftime Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 20 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 544 | 524 | 20 | 0 | 451 | 1 | 544.0 | Dungeon | 544 | 524 | 20 | 0 | 451 | 1 | 544.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 544 daAuts