Dungeon Crawl Stone Soup version 0.34-a0-1077-ga6fc723709 (webtiles) character file. Game seed: 1492822230931442529 259 washtub the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:28 (2488 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2488, Time: 00:03:29 Health: 28/28 AC: 4 Str: 4 XL: 5 Next: 95% Magic: 14/14 EV: 11 Int: 25 God: Gold: 221 SH: 0 Dex: 13 Spells: 4/14 levels left rFire . . . (100%) e - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) d - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 221 gold pieces. Inventory: Missiles c - 6 curare-tipped darts f - 2 throwing nets Armour a - a +0 robe (worn) d - a +1 helmet (worn) Magical Staves e - a staff of alchemy (weapon) Jewellery b - a ring of protection from fire Scrolls c - a scroll of poison {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of identify {unknown} l - a scroll of butterflies {unknown} m - a scroll of brand weapon {unknown} n - a scroll of revelation {unknown} Potions g - 2 potions of magic d - a potion of haste {unknown} f - 4 potions of lignification {unknown} j - a potion of invisibility {unknown} k - 2 potions of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting * Level 6.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d11 19% 4 d - Swiftness Air 6% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 8% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 12% 2 Jinxbite Hex 12% 2d2 12% 2 Iskenderun's Battlesphe Conj/Frge 24% 2d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Rending Blade Conj/Frge 24% 2d(8+1*) 19% 4 Passwall Erth 6% N/A 24% 3 Dispel Undead Necr 6% 3d8 61% 4 Irradiate Conj/Alch 18% 3d17 45% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading up here. You climb upwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the rapid rusting of a very distant drain. There is a stone staircase leading down here. There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. You open the door. There is an open door here. You open the door. You hear the rapid rusting of a very distant drain. There is an open door here. You open the door. Magic restored. There is an open door here. You open the door. There is an open door here. You open the door. HP restored. You open the door. There is an open door here. You hear the rapid rusting of a very distant drain. You hear the drain falling apart. The walls and floor vibrate strangely for a moment. You pick up a parchment of Rending Blade and begin reading... You add the spell Rending Blade to your library. Found 5 poisoned darts. You see here 5 poisoned darts. k - 2 murky puce potions (gained 1) You open the door. Found a leather armour. There is an open door here. A ball python and a rat come into view. You enter the shallow water. Moving in this stuff is going to be slow. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #..##.##. ##'## #........ #...## #####.### #########..## ###.# #...~~~.#...## ##.#.# #.#.S~~~#....####....### .....~~r#....+.......... #..~~~#....####....### #....@#.[.## ##...# ####.....## ##.## ##...## #. ##+## #. #. #. .. You could see a ball python (asleep) and a rat (asleep). Vanquished Creatures An ogre (D:3) A sleepcap (D:4) 4 gnolls (D:3) 5 adders 2 ufetubi (D:4) 6 dart slugs 2 orcs (D:4) 2 ribbon worms (D:2) 3 endoplasms A hobgoblin (D:3) 5 jackals A quokka (D:4) 2 ball pythons 3 bats 6 frilled lizards A goblin (D:2) 3 kobolds (D:1) 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 384 | D:1 | Reached XP level 2. HP: 6/15 MP: 0/8 746 | D:1 | Learned a level 2 spell: Searing Ray 786 | D:2 | Reached skill level 5 in Conjurations 787 | D:2 | Reached XP level 3. HP: 15/19 MP: 2/10 1625 | D:3 | Found a faded altar of an unknown god. 1676 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1702 | D:3 | Reached skill level 6 in Conjurations 1727 | D:2 | Learned a level 4 spell: Fulminant Prism 1731 | D:2 | Learned a level 3 spell: Swiftness 2121 | D:3 | Noticed an ogre 2128 | D:3 | Killed an ogre 2129 | D:3 | Reached skill level 5 in Spellcasting 2129 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/14 2170 | D:3 | You fall into a shaft and drop 1 floor! 2488 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring D:2: layout_loops_corners D:3: layout_loops_corners, basic_ecumenical_altar, portal_sewer_entry_b, minmay_door_square, hellmonk_guarded_unrand_hermit D:4: layout_cave_pools, led_xom_imps, minmay_temple_entry_antechambers Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.9 Spellcasting | 4 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 40 || 119 Searing Ray | | 7 || 7 Armour: Robe | 6 | 13 || 19 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2487 | 2412 | 75 | 65 | 2045 | 4 | 621.8 | Dungeon | 2487 | 2412 | 75 | 65 | 2045 | 4 | 621.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 936 daAuts D:1: 747 daAuts D:3: 681 daAuts D:4: 121 daAuts