washtub Level 1 of the Dungeon (2, 5, D:1) a rat skeleton (7, -8, D:1) a +0 whip a kobold skeleton (10, -19, D:1) a bat skeleton (14, 3, D:1) a jackal corpse (skeletalised by now) (18, -30, D:1) a +0 dagger 5 stones a kobold skeleton (31, -33, D:1) a ball python corpse (skeletalised by now) (32, -24, D:1) a +0 dagger (32, 18, D:1) a +0 leather armour (42, -14, D:1) a frilled lizard corpse (skeletalised by now) (51, -30, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a parchment of Ensorcelled Hibernation (3, -4, D:2) a +0 dagger (7, 14, D:2) a +0 club (10, 19, D:2) a +0 hand axe (10, 20, D:2) a rat skeleton (11, 15, D:2) a +0 mace (12, -29, D:2) a rat skeleton (23, -13, D:2) a +0 robe (39, -19, D:2) an adder skeleton (46, -22, D:2) a frilled lizard skeleton (46, 25, D:2) a +0 dagger (54, -7, D:2) a jackal corpse (skeletalised by now) (57, 13, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 31, D:3) a scarab talisman (8, 32, D:3) a frilled lizard skeleton (10, 32, D:3) a hobgoblin skeleton (12, 16, D:3) a +0 scale mail (13, -14, D:3) 5 poisoned darts (31, 25, D:3) a +0 spear a rat skeleton (31, 26, D:3) a +0 club a +0 flail a +0 whip a gnoll skeleton a gnoll skeleton (32, 9, D:3) a +0 giant club Level 4 of the Dungeon (0, 0, D:4) a parchment of Searing Ray (2, 7, D:4) 3 flux baubles (9, 37, D:4) a scroll of vulnerability (11, 15, D:4) a +3 mace (13, 34, D:4) the inkwell talisman of the Imbibing Gods {rF+ Dex+3} [inkwell talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (14, 13, D:4) a +0 club an orc corpse (skeletalised by now) (17, 12, D:4) a +0 ring mail