Dungeon Crawl Stone Soup version 0.34-a0-1077-ga6fc723709 (webtiles) character file. Game seed: 3225912588552889097 80 washtub the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Slain by an orc ... wielding a +0 trident (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:07 (1688 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1688, Time: 00:01:07 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 18% Magic: 1/12 EV: 11 Int: 25 God: Gold: 186 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 186 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of teleportation {unknown} e - 5 scrolls of identify {unknown} Potions g - a potion of magic f - 3 potions of enlightenment {unknown} j - 3 potions of curing {unknown} k - a potion of might {unknown} l - 3 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 20% 1d1 9% 1 Soul Splinter Necr 20% N/A 9% 1 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (82% to hit) You focus your ray upon the orc. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc. The orc is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. You have reached level 4! You feel clever. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The orc misses you. The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (almost dead, 83% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you from afar with a +0 trident. You die... ## .# ####.......# ###. ###....####### ..## ##...#### .. #..### #)###.## ).#..# #o#.## #.#.# #.@.# ##.## #.# #.# #.# #.# ..# #.# You could see an orc. Vanquished Creatures An orc wizard (D:3) 2 adders (D:2) 2 dart slugs 3 orcs (D:3) A ribbon worm (D:3) 3 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 3 bats 3 endoplasms (D:2) 3 frilled lizards (D:1) 2 goblins 4 kobolds (D:1) 8 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 842 | D:2 | Learned a level 2 spell: Searing Ray 1001 | D:2 | Reached skill level 5 in Conjurations 1312 | D:2 | Reached XP level 3. HP: 17/19 MP: 0/10 1686 | D:3 | Reached XP level 4. HP: 1/24 MP: 3/12 1688 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_basic D:2: layout_basic D:3: minmay_general_purpose_star, layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | || 62 Searing Ray | 2 | 1 || 3 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1687 | 1681 | 6 | 0 | 1536 | 3 | 562.3 | Dungeon | 1687 | 1681 | 6 | 0 | 1536 | 3 | 562.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 838 daAuts D:2: 728 daAuts D:3: 120 daAuts