Dungeon Crawl Stone Soup version 0.34-a0-1077-ga6fc723709 (webtiles) character file. Game seed: 14885979327833627497 100 washtub the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:12 (1432 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1432, Time: 00:01:13 Health: -6/24 AC: 0 Str: 10 XL: 4 Next: 46% Magic: 8/16 EV: 18 Int: 25 God: Gold: 179 SH: 0 Dex: 13 Spells: 8/11 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.30/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 179 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery c - a +6 ring of strength (worn) Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of blinking {unknown} e - 7 scrolls of identify {unknown} h - a scroll of poison {unknown} k - 2 scrolls of enchant armour {unknown} l - a scroll of revelation {unknown} Potions g - a potion of magic d - 3 potions of heal wounds {unknown} f - a potion of mutation {unknown} j - 2 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.9(6.4) Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 44% 3d9 3% 2 Ensorcelled Hibernation Hex/Ice 16% N/A 11% 2 Inner Flame Hex/Fire 8% N/A 22% 3 Tukima's Dance Hex 8% N/A 22% 3 Fulminant Prism Conj/Alch 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Olgreb's Toxic Radiance Alch 8% N/A 56% 4 Vhi's Electric Charge Tloc/Air 16% N/A 56% 4 Sphinx Sisters Hex/Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The orc is severely wounded. The magic dart hits the orc. You kill the orc! The magic dart hits the orc. The orc is heavily wounded. The orc completely misses you. An orc priest comes into view. It is wielding a +0 dagger. The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc hits you with a +0 flail! The magic dart hits the orc. The orc is heavily wounded. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc. The orc is almost dead. The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... #.#.###...... ###+####.#....###### #.....##.#.##.# #.. #.....##'#.##.# #.. #..........##.# #.. +..........##.# ### ###.##.....##.###### #.##.....##....... #;#....#.####..... ....o†$.#.#.##... +..... ##'#.####.#.#######..... # #.#.# ###### #.#.######## #.#........##### ............... ##.........#### ...........# You could see an orc priest. Vanquished Creatures 3 gnolls (D:2) 3 adders 3 orcs (D:3) 4 endoplasms 6 hobgoblins 4 jackals (D:2) 5 quokkas A ball python (D:2) 3 bats 5 frilled lizards 5 goblins 5 kobolds 2 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 128 | D:1 | Reached XP level 2. HP: 15/15 MP: 9/12 673 | D:2 | Learned a level 2 spell: Searing Ray 815 | D:2 | Reached skill level 5 in Conjurations 892 | D:2 | Reached XP level 3. HP: 19/19 MP: 11/14 968 | D:2 | Reached XP level 4. HP: 18/24 MP: 3/16 1432 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, minivault_5 D:2: layout_loops_ring, corexii_shack D:3: kennysheep_goblin_castle, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 72 | 31 || 103 Searing Ray | | 1 || 1 Armour: None | 2 | 4 || 6 Dodge: Dodged | 8 | 2 || 10 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1431 | 1412 | 19 | 0 | 1217 | 3 | 477.0 | Dungeon | 1431 | 1412 | 19 | 0 | 1217 | 3 | 477.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 668 daAuts D:2: 604 daAuts D:3: 158 daAuts