Dungeon Crawl Stone Soup version 0.34-a0-1077-ga6fc723709 (webtiles) character file. Game seed: 9075545275986763180 207 washtub the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Slain by Terence ... wielding a +0 falchion of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (871 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 871, Time: 00:01:17 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 54% Magic: 0/14 EV: 11 Int: 25 God: Gold: 21 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) b - +0 scythe (freeze) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons b - a +0 scythe of freezing (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of silence {unknown} Potions g - a potion of magic d - 3 potions of heal wounds {unknown} f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting * Level 6.6 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 24% 1d4 9% 1 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence hits you with a +0 falchion of protection! Terence hits you with a +0 falchion of protection! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion of protection and wearing a +0 ring mail (moderately wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence closely misses you. Terence looks irritated. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion of protection and wearing a +0 ring mail (severely wounded, 83% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 falchion of protection. You die... Terence says, "Finally, peace and quiet." # # #.# ###.### #.....# ####.# #.##### #.@..# #.....# #@##.###.###.# #. #.....###.## #. ###.####...## #. #)###.....## #. #.##......<### #. #..........)[. #. ####.......### ..........## You could see Terence. Vanquished Creatures Sigmund (D:2) A gnoll (D:1) 2 dart slugs (D:1) 4 hobgoblins (D:1) 7 jackals (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 5 frilled lizards (D:1) 3 goblins 4 kobolds (D:1) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 278 | D:1 | Reached skill level 5 in Conjurations 361 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/10 799 | D:1 | Learned a level 2 spell: Searing Ray 814 | D:2 | Noticed Sigmund 820 | D:2 | Killed Sigmund 821 | D:2 | Reached skill level 5 in Spellcasting 821 | D:2 | Reached skill level 6 in Conjurations 821 | D:2 | Reached XP level 4. HP: 20/24 MP: 4/13 821 | D:2 | Reached XP level 5. HP: 23/28 MP: 4/14 855 | D:2 | Noticed Terence 871 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_ring, minivault_4 D:2: layout_loops_ring, dreamdust_ecumenical_altar_statues, uniq_natasha, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.6 Spellcasting | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 5 || 71 Searing Ray | 1 | 3 || 4 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 6 | 5 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 871 | 845 | 26 | 0 | 680 | 2 | 435.5 | Dungeon | 871 | 845 | 26 | 0 | 680 | 2 | 435.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 815 daAuts D:2: 56 daAuts