Dungeon Crawl Stone Soup version 0.34-a0-1075-g5347199fb9 (webtiles) character file. Game seed: 11006395822959105275 23 washtub the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Killed from afar by Sigmund (5 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:01 (957 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 957, Time: 00:01:01 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 1/8 EV: 11 Int: 22 God: Gold: 64 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of blinking {unknown} e - a scroll of amnesia {unknown} h - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of resistance {unknown} j - a potion of moonshine {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Awaken Armour Erth/Frge 6% N/A 75% 4 Vhi's Electric Charge Tloc/Air 6% N/A 75% 4 Forge Phalanx Beetle Frge 1% N/A 100% 6 Fortress Blast Frge 4% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A quokka is nearby! The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund and a ribbon worm come into view. Sigmund is wielding a +1 scythe of protection. There are monsters nearby! The magic dart hits Sigmund. Sigmund is lightly wounded. The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund gestures at you while chanting. The magic dart hits you! Ouch! That really hurt! Sigmund points at you and mumbles some strange words. You are confused. Sigmund casts a spell at you. The puff of flame hits you. You die... Sigmund begins carving another notch in his scythe. w.##. .....# #..... ......# ....... .......## ........#### ...........##### ###..#@.@......# ... #####.###...# # #...# ?. ###<# #.# #.# #.. ##. ## You could see Sigmund. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 4 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:2) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 32 | D:1 | Found a faded altar of an unknown god. 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 553 | D:1 | Reached skill level 5 in Conjurations 936 | D:1 | Learned a level 2 spell: Searing Ray 946 | D:2 | Noticed Sigmund 957 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, shapermc_ecumenical_altar_gd D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 956 | 922 | 34 | 0 | 810 | 2 | 478.0 | Dungeon | 956 | 922 | 34 | 0 | 810 | 2 | 478.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 937 daAuts D:2: 19 daAuts