Dungeon Crawl Stone Soup version 0.34-a0-1075-g5347199fb9 (webtiles) character file. Game seed: 1368492875193260017 151 washtub the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Slain by a gnoll sergeant ... wielding a +0 trident (12 damage) ... on level 4 of the Dungeon. The game lasted 00:02:11 (2087 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2087, Time: 00:02:12 Health: -4/28 AC: 3 Str: 4 XL: 5 Next: 11% Magic: 1/14 EV: 11 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) d - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of alchemy Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) d - an orb of mesmerism (worn) Jewellery c - an amulet of regeneration e - a ring of positive energy f - an amulet of alchemy (worn) g - the ring of Amelioration {Will+++} (You found it on level 3 of the Dungeon) [ring of willpower] Will+++: It greatly increases your willpower. h - a ring of protection from cold Scrolls c - a scroll of amnesia {unknown} e - 4 scrolls of teleportation {unknown} h - a scroll of torment {unknown} j - a scroll of enchant armour {unknown} l - 2 scrolls of identify {unknown} m - a scroll of fog {unknown} n - a scroll of brand weapon {unknown} o - a scroll of immolation {unknown} q - a scroll of revelation {unknown} u - a scroll of butterflies {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} f - a potion of berserk rage {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 42% 3-5/arc 3% 2 Grave Claw Necr 12% 2d7 13% 2 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Passwall Erth 6% N/A 26% 3 Forge Blazeheart Golem Fire/Frge 6% N/A 63% 4 Sticky Flame Fire/Alch 9% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The iguana bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the iguana! You kill the iguana! You have reached level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. A shadow imp comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll sergeant but does no damage. The gnoll completely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. You finish channelling your searing ray. The gnoll barely misses you. Found a stone staircase leading down. The shadow imp shouts, "Back with thee, thou fawning nose-picking gonus!" The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 trident! You die... . #..#.. ... ..## #....####..#.. ..).### #.#........... #.j.## #.#.....[...>. #..# #.........5... ##.####.....)....... #.........j........ #####...........# ##...j.@....# ##.........# #.........# #.........# #.........# #.........# ##.......## ##.....## You could see a gnoll sergeant, a gnoll and a shadow imp. Vanquished Creatures A bombardier beetle (D:3) An iguana (D:4) 2 adders 2 gnolls (D:4) 5 ribbon worms 3 dart slugs 3 orcs (D:3) 2 endoplasms 4 hobgoblins 3 jackals (D:2) A quokka (D:1) A ball python (D:1) 5 bats 2 frilled lizards (D:2) 5 goblins 6 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 422 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 616 | D:2 | Reached skill level 5 in Conjurations 620 | D:2 | Learned a level 2 spell: Searing Ray 749 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1419 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1424 | D:3 | Learned a level 4 spell: Fulminant Prism 1964 | D:3 | Identified the ring of Amelioration {Will+++} 2070 | D:4 | Reached skill level 6 in Conjurations 2074 | D:4 | Reached XP level 5. HP: 17/28 MP: 2/14 2087 | D:4 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic, grunt_decor_fettered D:3: layout_loops_corners D:4: layout_rooms, minmay_overflow_temple_star_quad, minmay_temple_entry_statues_fountains, gup_sewer_entry_glass, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | 34 || 116 Searing Ray | 1 | 3 || 4 Fulminant Prism | | 1 || 1 Armour: Robe | 2 | 3 || 5 Dodge: Dodged | 4 | 8 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2082 | 2058 | 24 | 0 | 1773 | 4 | 520.5 | Dungeon | 2082 | 2058 | 24 | 0 | 1773 | 4 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 806 daAuts D:2: 717 daAuts D:1: 526 daAuts D:4: 31 daAuts