Dungeon Crawl Stone Soup version 0.34-a0-1075-g5347199fb9 (webtiles) character file. Game seed: 6561946012508494253 56 washtub the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Killed from afar by a clockroach (13 damage) ... with a blast of sand ... on level 3 of the Dungeon. The game lasted 00:01:15 (1246 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1246, Time: 00:01:16 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 71% Magic: 8/10 EV: 11 Int: 24 God: Gold: 124 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy (weapon) Scrolls c - 4 scrolls of teleportation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of revelation {unknown} k - a scroll of poison {unknown} l - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} j - 2 potions of attraction {unknown} n - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Ignite Poison Fire/Alch 4% N/A 67% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You open the door. An endoplasm comes into view. The endoplasm quivers. The endoplasm jiggles. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a chain mail. There is an open door here. A clockroach comes into view. A clockroach is nearby! No target in view! No target in view! The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 79% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is moderately wounded. (Press . to maintain the ray.) The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... .....# .....# .....#### ######### .....'..+ ........ .....####... #.....# .....'...... +.....# .....###########.....# .....'..........B....# .....##########.@....# .....'...............# .....###########.....# .....'.........'.....# .....###########.....# .....# #.....# ###### #.....# #.[...# #.....# You could see a clockroach (warded). Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 hobgoblins (D:2) 3 quokkas 6 ball pythons 2 bats 2 endoplasms 2 frilled lizards A goblin (D:3) 6 kobolds 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 612 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 731 | D:1 | Learned a level 2 spell: Searing Ray 873 | D:2 | Reached skill level 5 in Conjurations 911 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1246 | D:3 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic D:2: layout_rooms D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 52 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1244 | 1213 | 31 | 0 | 1069 | 3 | 414.7 | Dungeon | 1244 | 1213 | 31 | 0 | 1069 | 3 | 414.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 812 daAuts D:2: 366 daAuts D:3: 65 daAuts