Dungeon Crawl Stone Soup version 0.34-a0-1073-g3b4e6100cc (webtiles) character file. Game seed: 7650112283504747220 19060 washtub the Devastator (level 12, 0/59 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Was a Priest of Sif Muna. Slain by Amaemon ... wielding a -2 demon whip of venom (2 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:25:06 (9754 turns). washtub the Devastator (Deep Elf Conjurer) Turns: 9754, Time: 00:25:07 Health: 0/59 AC: 10 Str: 4 XL: 12 Next: 33% Magic: 31/40 EV: 11 Int: 32 God: Sif Muna [***...] Gold: 387 SH: 0 Dex: 13 Spells: 16/42 levels left rFire + . . (50%) i - staff of air rCold + . . (50%) c - orb "Jirrigoa" {Guile, rF+ rC+ Regen+ MP+7} rNeg . . . (100%) a - +0 robe rPois . (100%) f - +1 helmet rElec + (33%) d - +1 cloak of Ebiryuts {Int+3 SInv} rCorr . (100%) (no gloves) SInv + (no boots) Will ..... k - amulet of regeneration Stlth ++ b - ring of wizardry HPRegen 1.89/turn j - +4 ring of protection MPRegen 0.54/turn %: wizardry (x1) @: lethally poisoned (0 -> -53), slowed, very slow A: magic regeneration, ephemeral shield, time-warped blood 1 a: Renounce Religion, Channel Magic, Forget Spell You were on level 2 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was most pleased with you. You visited 3 branches of the dungeon, and saw 13 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary. You collected 1092 gold pieces. You spent 705 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) c - the orb "Jirrigoa" (worn) {Guile, rF+ rC+ Regen+ MP+7} (You bought it in a shop on level 8 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. d - the +1 cloak of Ebiryuts (worn) {Int+3 SInv} (You found it on level 10 of the Dungeon) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. f - a +1 helmet (worn) h - a scarf of harm Magical Staves i - a staff of air (weapon) Jewellery b - a ring of wizardry (worn) j - a +4 ring of protection (worn) k - an amulet of regeneration (worn) l - a ring of flight Wands e - a wand of charming (6) f - a wand of mindburst (3) Scrolls p - 4 scrolls of poison f - 5 scrolls of fear w - 3 scrolls of enchant weapon a - 4 scrolls of enchant armour b - a scroll of blinking i - 2 scrolls of identify x - 2 scrolls of amnesia V - a scroll of vulnerability t - 7 scrolls of teleportation g - a scroll of fog c - a scroll of revelation {unknown} d - 2 scrolls of noise {unknown} Potions g - a potion of magic B - 2 potions of berserk rage h - a potion of haste L - 5 potions of lignification c - 6 potions of curing m - 3 potions of might r - 3 potions of resistance M - a potion of mutation a - a potion of ambrosia f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 15.6 Spellcasting * Level 18.3 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 35% 3d18 1% 4 d - Iskenderun's Battles Conj/Frge 70% 2d14 1% 4 e - Grave Claw Necr 50% 2d10 1% 2 f - Swiftness Air 37% N/A 2% 3 g - Arcjolt Conj/Air 45% 1d55 1% 5 h - Blink Tloc 50% N/A 1% 2 i - Mephitic Cloud Conj/Alch/Air 77% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 50% 2d12 1% 1 Call Imp Summ 50% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 50% N/A 1% 2 Jinxbite Hex 50% 2d3 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Scorch Fire 50% 2d7 1% 2 Iskenderun's Mystic Bla Conj/Tloc 70% 2d14 (+2d81% 4 Frozen Ramparts Ice 50% 1d8 2% 3 Fugue of the Fallen Necr 25% N/A 2% 3 Inner Flame Hex/Fire 25% N/A 2% 3 Teleport Other Tloc 25% N/A 2% 3 Volatile Blastmotes Fire/Tloc 50% 2d14 2% 3 Conjure Ball Lightning Conj/Air 45% 3x3d16 2% 6 Airstrike Air 18% 2d(3-19) 7% 4 Dispel Undead Necr 25% 3d12 7% 4 Forge Blazeheart Golem Fire/Frge 25% N/A 7% 4 Ignite Poison Fire/Alch 25% N/A 7% 4 Vhi's Electric Charge Tloc/Air 74% N/A 7% 4 Detonation Catalyst Fire/Alch 25% 2d1 19% 5 Forge Monarch Bomb Fire/Frge 12% 4d8 69% 6 Plasma Beam Fire/Air 18% 2x1d30 69% 6 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (2/5) D:10 Orc (0/2) D:9 Ossuary (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * D:8 [ Annotations: Lair:2 Amaemon Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. A shield forms around you when casting spells or using Invocations. (SH +7) Your blood hastes a few of your allies when you are sufficiently damaged. Message History You are lethally poisoned! Amaemon closely misses you. Amaemon misses you. The orange demon barely misses you. The orange demon stings you from afar! * * * LOW HITPOINT WARNING * * * You are more poisoned. You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Amaemon barely misses you. Amaemon claws you but does no damage. Amaemon tail-slaps you but does no damage. You feel much better. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The scorpion misses you. The scorpion barely misses you. The scorpion stings you but does no damage. Amaemon hits you but does no damage. You are more poisoned. Amaemon claws you. * * * LOW HITPOINT WARNING * * * Amaemon barely misses you. The orange demon stings you but does no damage. Okay, then. You feel better. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The scorpion poisons you! The scorpion completely misses you. The orange demon stings you from afar. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Amaemon gestures at the scorpion while chanting. The scorpion's venom grows more potent. The scorpion barely misses you. The scorpion misses you. The orange demon stings you but does no damage. Amaemon hits you but does no damage. You are more poisoned. Amaemon claws you. You die... ### ## ###.# ######### #..###.#.#######..P.##.. ........................ .....