Dungeon Crawl Stone Soup version 0.34-a0-1072-ga5e1a6726e (webtiles) character file. Game seed: 7979447350943171960 57 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 3, 2025. Shot with an arrow by a centaur (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:05 (1466 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1466, Time: 00:01:05 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 73% Magic: 7/10 EV: 26 Int: 30 God: Gold: 149 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) f - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of the acrobat Stlth ++ c - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: acrobatic A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons f - a +2 dagger of venom (weapon) Missiles d - a throwing net e - 6 curare-tipped darts Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) c - a +6 ring of intelligence (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of revelation {unknown} k - a scroll of brand weapon {unknown} l - a scroll of vulnerability {unknown} m - a scroll of noise {unknown} n - a scroll of butterflies {unknown} q - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of might {unknown} j - a potion of mutation {unknown} o - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 22% 2d8 21% 4 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Irradiate Conj/Alch 11% 3d15 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Trog Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An adder comes into view. An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. An adder is nearby! An adder is nearby! The magic dart hits the adder. The adder is severely wounded. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A centaur comes into view. A centaur is nearby! A centaur is nearby! The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! You hear an angry hiss. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. A ball python comes into view. The centaur shoots an arrow. The arrow hits you. The ball python moves out of view. The centaur shoots an arrow. The arrow completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 88% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is severely wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! You die... ###### ######### ### ......###.......# #.. ................# #)# ..c............######.. ......................# .###.................. #.@...#.#^#.#...#.. ....................###. #..........#.#.#.#.####. ..####.................## ....####......#.#.#.#...... ........................... ..............#.#.#.#...... ........................... ....###........#.........## You could see a centaur. Vanquished Creatures 2 adders 3 dart slugs A ribbon worm (D:2) An orc (D:3) An endoplasm (D:1) 5 hobgoblins A quokka (D:2) 6 ball pythons 5 bats (D:1) 2 frilled lizards 2 goblins (D:1) 5 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 318 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 720 | D:2 | Reached skill level 5 in Conjurations 798 | D:2 | Found a faded altar of an unknown god. 1017 | D:2 | Reached XP level 3. HP: 18/19 MP: 5/10 1337 | D:3 | Learned a level 2 spell: Searing Ray 1415 | D:3 | Found a bloodstained altar of Trog. 1418 | D:3 | Found an opulent altar of Gozag. 1421 | D:3 | Found a shimmering altar of Xom. 1461 | D:3 | Noticed a centaur 1466 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_cross, dk_noncrumbling_3 D:2: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_misc_feat_alley D:3: layout_basic, grunt_temple_overflow_diamond, regret_index_makhleb_overflow_haemoclasm, slow_altar_1, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, feat_on_display, item_on_display_a_b, kennysheep_big_empty_room Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 74 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1463 | 1350 | 113 | 0 | 1180 | 3 | 487.7 | Dungeon | 1463 | 1350 | 113 | 0 | 1180 | 3 | 487.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 666 daAuts D:2: 664 daAuts D:3: 132 daAuts