Dungeon Crawl Stone Soup version 0.34-a0-1067-g80420c0373 (webtiles) character file. Game seed: 8495887344128863924 240 washtub the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Slain by a water moccasin zombie (6 damage) ... in an ossuary. The game lasted 00:02:43 (2892 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2892, Time: 00:02:44 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 79% Magic: 1/14 EV: 11 Int: 31 God: Gold: 167 SH: 0 Dex: 13 Spells: 2/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 167 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery b - a +6 ring of intelligence (worn) Wands f - a wand of mindburst (12) Scrolls c - a scroll of torment {unknown} i - 4 scrolls of identify t - 3 scrolls of teleportation m - a scroll of fog {unknown} e - a scroll of amnesia {unknown} h - a scroll of silence {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of enlightenment {unknown} j - a potion of haste {unknown} k - a potion of berserk rage {unknown} l - a potion of moonshine {unknown} n - 2 potions of curing {unknown} o - a potion of ambrosia {unknown} p - a potion of mutation {unknown} q - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting * Level 6.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 13% 4 d - Swiftness Air 8% N/A 16% 3 e - Static Discharge Conj/Air 58% 3-6/arc 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 13% 4 Confusing Touch Hex 8% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Trog Annotations: D:4 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The magic dart hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. The magic dart hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (moderately damaged, 83% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. (Press . to maintain the ray.) The water moccasin zombie bites you. x2 The searing ray misses the water moccasin zombie. The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. The searing ray hits the water moccasin zombie. The water moccasin zombie is almost destroyed. You finish channelling your searing ray. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (almost destroyed, 83% to hit) You focus your ray upon the water moccasin zombie. The searing ray misses the water moccasin zombie. (Press . to maintain the ray.) The water moccasin zombie closely misses you. Okay, then. You stop channelling your searing ray. The water moccasin zombie bites you. You die... ##.. ....... ##.. ########### #... ####.........# #...##............. #..##.....##...##.. #.......########### #.....### # #....## .## #.@###....# #..Z....... #.......^.^ #.......... #..###^...# #... #..## #... ### #... #.. You could see a water moccasin zombie. Vanquished Creatures A howler monkey (D:4) 3 centaur zombies (Ossuary) Robin (D:3) 4 adders 2 dart slugs (D:4) A ribbon worm (D:3) An adder zombie (Ossuary) 2 gnoll zombies (Ossuary) An orc (D:3) 7 endoplasms 13 hobgoblins 8 jackals 4 quokkas 4 ball pythons (D:1) 4 bats 6 frilled lizards 12 goblins 6 goblin zombies (Ossuary) 11 kobolds An orc draugr (D:4) An orc zombie (D:4) 7 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 262 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 595 | D:1 | Reached skill level 5 in Conjurations 968 | D:2 | Learned a level 2 spell: Searing Ray 1228 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1837 | D:3 | Noticed Robin 1840 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/12 1858 | D:3 | Killed Robin 2281 | D:3 | Found a faded altar of an unknown god. 2508 | D:4 | Learned a level 4 spell: Fulminant Prism 2512 | D:4 | Learned a level 3 spell: Swiftness 2556 | D:4 | Reached skill level 6 in Conjurations 2575 | D:4 | Reached XP level 5. HP: 28/28 MP: 3/14 2656 | D:4 | Found a transporter. 2661 | D:4 | Found a bloodstained altar of Trog. 2702 | D:4 | Found a sand-covered staircase. 2707 | Ossuary | Entered an ossuary 2717 | Ossuary | Reached skill level 5 in Spellcasting 2720 | Ossuary | Learned a level 2 spell: Static Discharge 2892 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic D:2: layout_basic, chequers_hall_statues_wall_a, minmay_misc_feat_square D:3: layout_basic, shapermc_ecumenical_altar_hornbeckon, grunt_decor_cap, uniq_robin D:4: layout_rooms, nicolae_overflow_prove_your_dedication, nicolae_ossuary_entry_catacombs Ossuary: ossuary_hellmonk_split_paths Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.8 Spellcasting | 4 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 5 || 5 Melee: Unarmed | | 5 || 5 Cast: Magic Dart | 95 | 101 || 196 Searing Ray | | 11 || 11 Drink: Heal wounds | | 1 || 1 Read: Identify | | 1 || 1 Armour: Robe | | 46 || 46 Dodge: Dodged | 3 | 32 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2903 | 2792 | 111 | 86 | 2281 | 5 | 580.6 | Dungeon | 2719 | 2608 | 111 | 0 | 2259 | 4 | 679.8 | Ossuary | 184 | 184 | 0 | 86 | 22 | 1 | 184.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 964 daAuts D:3: 857 daAuts D:2: 680 daAuts D:4: 216 daAuts Ossuary: 184 daAuts