washtub Level 1 of the Dungeon (2, -7, D:1) a +0 dagger (3, 2, D:1) a +0 leather armour (11, 20, D:1) a +0 robe (14, -8, D:1) a hobgoblin corpse (skeletalised by now) (15, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -1, D:1) a +0 ring mail (20, 12, D:1) a +0 dagger 5 stones a kobold skeleton (21, 6, D:1) a +0 club (28, 26, D:1) a rat skeleton (33, -8, D:1) a +0 trident (36, 18, D:1) a +0 dagger (38, 5, D:1) a +0 dagger a goblin skeleton (40, -6, D:1) a +0 club (43, 0, D:1) a frilled lizard skeleton (44, -10, D:1) a +0 dagger (49, 22, D:1) a +0 chain mail (56, 5, D:1) a +0 long sword Level 2 of the Dungeon (1, 17, D:2) a quill talisman (4, 22, D:2) a +0 spear a goblin corpse (skeletalised by now) (5, -7, D:2) a +0 hand axe (8, 28, D:2) a bat corpse (skeletalised by now) (8, 31, D:2) a +0 dagger (10, 8, D:2) a jackal skeleton (17, 24, D:2) a +0 club (20, 1, D:2) a hobgoblin corpse (skeletalised by now) (35, 11, D:2) a quill talisman (41, -10, D:2) a +0 whip 2 stones (41, 16, D:2) a +0 leather armour (59, -9, D:2) the inkwell talisman "Ticwonoh" {+Inv Slay+3} [inkwell talisman] +Inv: It lets you turn invisible. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Level 3 of the Dungeon