Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 4845537382745670364 158 washtub the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Nov 2, 2025. Splashed by a jelly's acid (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (1504 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1504, Time: 00:01:58 Health: 0/28 AC: -6 Str: 4 XL: 5 Next: 16% Magic: 1/14 EV: 11 Int: 27 God: Gold: 109 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) b - +6 dagger of Olah {freeze, *Noise Int+2 Stlth+} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: corroded A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons b - the +6 dagger of Olah (weapon) {freeze, *Noise Int+2 Stlth+} (You found it on level 3 of the Dungeon) *Noise: It may make a loud noise when swung. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of amnesia {unknown} k - a scroll of vulnerability {unknown} l - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of enlightenment {unknown} n - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Fireball Conj/Fire 11% 3d7 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the jelly. The jelly is moderately wounded. The blast of energy engulfs the endoplasm! You kill the endoplasm! The blast of energy engulfs the fungus! The fungus is lightly damaged. The blast of energy engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! A nearby fungus withers and dies. The jelly hits you. You are splashed with acid. The acid corrodes you! It was a potion of heal wounds. You feel much better. The jelly barely misses you. The jelly hits the fungus. The fungus is splashed with acid. The acid corrodes the fungus! Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A nearby fungus withers and dies. The jelly closely misses you. You hit the jelly. You freeze the jelly. Your hands burn! The jelly is moderately wounded. The endoplasm hits the fungus. The fungus begins to die. The jelly barely misses you. Your fulminant prism crackles loudly. You hit the jelly. You freeze the jelly. Your hands burn! The jelly is heavily wounded. A nearby fungus withers and dies. x2 The endoplasm hits the fungus. The jelly hits you. You are splashed with acid! The acid corrodes you! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... .....#####...)...# ##.#....##.......# #.#..####.......# #....# #......)# ####..## ####....# .......###..'....# #########.######## ##....).## #######@# ....JJJPJ# ....÷JJJ.########## .P.÷*...÷##.......# ###### .P.P.....####.###.# #....# .P.÷.÷÷..##.....#.# #.#### ÷P.P÷....##.#.#.#.# #.# ###########.#.#.#.# #.# ### ###.#.#.#.# You could see 3 jellies, 4 endoplasms and a friendly fulminant prism. Vanquished Creatures A bombardier beetle (D:3) An orc wizard (D:3) 5 adders (D:3) A ribbon worm (D:3) 5 hobgoblins 8 orcs (D:3) A quokka (D:3) 2 ball pythons (D:1) 2 bats 9 endoplasms 3 frilled lizards 3 goblins 10 kobolds 5 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 723 | D:2 | Reached skill level 5 in Conjurations 742 | D:2 | You fall into a shaft and drop 1 floor! 770 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/10 775 | D:3 | Learned a level 2 spell: Searing Ray 1083 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 1120 | D:3 | Learned a level 4 spell: Fulminant Prism 1201 | D:3 | Reached skill level 6 in Conjurations 1265 | D:3 | Found a stormy altar of Qazlal. 1289 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/14 1472 | D:3 | Identified the +6 dagger of Olah {freeze, *Noise Int+2 | Stlth+} 1504 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, kennysheep_crisscross D:2: layout_basic, serial_forest, infiniplex_forest_straight_5, infiniplex_forest_corner_1, infiniplex_forest_clump_tiny, infiniplex_forest_clump_double, infiniplex_forest_straight_2, infiniplex_forest_lined_1, kennysheep_donut, nrook_mini_backslash, serial_park_square3 [serial_park_minivault_5x5_4] D:3: cheibrodos_fertilizer, layout_loops_corners, mainiacjoe_overflow_small_starburst, ebering_ecumenical_altar_webs, minmay_door_square, hellmonk_guarded_unrand_hermit Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 11 || 11 Melee: Unarmed | | 4 || 4 Dagger | | 7 || 7 Cast: Magic Dart | 62 | 32 || 94 Searing Ray | | 4 || 4 Fulminant Prism | | 2 || 2 Drink: Heal wounds | | 1 || 1 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 2 | 14 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1503 | 1483 | 20 | 0 | 1269 | 3 | 501.0 | Dungeon | 1503 | 1483 | 20 | 0 | 1269 | 3 | 501.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 761 daAuts D:1: 685 daAuts D:2: 56 daAuts