Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 14472120733243058952 501 washtub the Conjurer (level 6, -14/32 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Demolished by a sleepcap (17 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:02:37 (1627 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1627, Time: 00:02:38 Health: -14/32 AC: 3 Str: 7 XL: 6 Next: 95% Magic: 1/17 EV: 2 Int: 25 God: Gold: 133 SH: 0 Dex: 13 Spells: 10/17 levels left rFire . . . (100%) e - +1 dagger "Odouw" {flame, Str+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: sleeping, attractive A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons e - the +1 dagger "Odouw" (weapon) {flame, Str+3} (You took it off a kobold on level 2 of the Dungeon) Str+3: It affects your strength (+3). It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - a ring of poison resistance d - an amulet of wildshape Scrolls c - a scroll of enchant weapon {unknown} e - 4 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} k - 2 scrolls of revelation {unknown} m - a scroll of fog {unknown} q - a scroll of teleportation {unknown} Potions g - a potion of magic c - a potion of curing f - a potion of cancellation {unknown} j - a potion of mutation {unknown} A - a potion of attraction n - a potion of lignification {unknown} o - a potion of might {unknown} p - a potion of heal wounds {unknown} s - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting * Level 7.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 11% 2 Grave Claw Necr 14% 2d8 11% 2 Flame Wave Conj/Fire 27% 2d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Passwall Erth 7% N/A 22% 3 Swiftness Air 7% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The goblin is moderately wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hear an explosion! You feel a bit more experienced. You hear a bark! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. You burn the goblin. You kill the goblin! A sleepcap comes into view. The sleepcap is attracted toward you. The sleepcap is attracted toward you. The sleepcap attacks as it pursues you! The sleepcap barely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You hit the sleepcap. You burn the sleepcap. The sleepcap is heavily damaged. You stop channelling your searing ray. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... .###*.#.# ....§§).# #)## ##§.# ###...# ###...#...# #...####....# ####f### ....# #...@# ....# .....#### ##### ..## You could see a sleepcap. Vanquished Creatures Sigmund (D:3) Duvessa (D:4) Dowan (D:4) 2 orc priests (D:3) A clockroach (D:3) An orc wizard (D:3) A gnoll (D:1) 3 adders A dart slug (D:1) 6 orcs (D:3) 5 endoplasms 3 hobgoblins 4 quokkas 4 ball pythons 3 bats 2 frilled lizards 6 goblins 10 kobolds 2 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 172 | D:1 | Reached skill level 5 in Conjurations 752 | D:2 | Learned a level 2 spell: Searing Ray 782 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1005 | D:2 | Identified the +1 dagger "Odouw" {flame, Str+3} 1194 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1221 | D:3 | Learned a level 4 spell: Fulminant Prism 1412 | D:3 | Reached skill level 6 in Conjurations 1456 | D:3 | Reached XP level 5. HP: 17/28 MP: 5/14 1468 | D:3 | Reached skill level 5 in Spellcasting 1560 | D:3 | Noticed Sigmund 1564 | D:3 | Killed Sigmund 1565 | D:3 | Reached skill level 7 in Conjurations 1565 | D:3 | Reached XP level 6. HP: 25/32 MP: 10/16 1606 | D:4 | Noticed Duvessa 1612 | D:4 | Noticed Dowan 1613 | D:4 | Killed Duvessa 1616 | D:4 | Killed Dowan 1627 | D:4 | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic D:2: layout_basic, kennysheep_generic_room_4 D:3: layout_rooms, uniq_sigmund D:4: layout_rooms, mainiacjoe_overflow_chevrons, nicolae_tso_carved_into_rock, minmay_temple_entry_junction, grunt_ministairs_14, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.9 Spellcasting | 4 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 2 || 4 Melee: Unarmed | 2 | || 2 Dagger | | 2 || 2 Cast: Magic Dart | 56 | 46 || 102 Searing Ray | 2 | 4 || 6 Fulminant Prism | | 4 || 4 Drink: Curing | | 1 || 1 Attraction | | 1 || 1 Armour: Robe | 9 | 11 || 20 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1624 | 1548 | 76 | 0 | 1268 | 4 | 406.0 | Dungeon | 1624 | 1548 | 76 | 0 | 1268 | 4 | 406.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 726 daAuts D:2: 455 daAuts D:3: 411 daAuts D:4: 31 daAuts