Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 6246438410351308509 49 washtub the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (915 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 915, Time: 00:00:47 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 0/10 EV: 11 Int: 24 God: Gold: 69 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Call Canine Familiar Summ 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Awaken Armour Erth/Frge 8% N/A 69% 4 Dimensional Bullseye Hex/Tloc 2% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder hisses angrily. You miscast Magic Dart. Nothing appears to happen. An adder comes into view. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! The magic dart hits the adder! You kill the adder! You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The magic dart hits the adder! The adder is almost dead. You feel very sick. The adder barely misses you. The magic dart hits the adder. You kill the adder! You feel sick. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) You feel sick. The ribbon worm bites you! You die... ..##=...†. ..#...... . #.#).... .. #...... ... ###### #..... .... # #....#####.#.. .†.. #.###.#....##.#w#..# ##.....####.##.#@†..# .####........)......# ..###.............#.# ....).............#.# ...##..#>#....#.....## ................)..... ##......#...####....## . ##.#.......#####...# .. #.#...........##..####..# You could see a ribbon worm. Vanquished Creatures 2 adders (D:2) A gnoll (D:1) 2 dart slugs A ribbon worm (D:3) 5 hobgoblins 3 ball pythons A bat (D:1) 2 frilled lizards 2 goblins A kobold (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 287 | D:1 | Learned a level 2 spell: Searing Ray 292 | D:1 | Reached skill level 5 in Conjurations 770 | D:2 | You fall into a shaft and drop 1 floor! 869 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 915 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring D:2: layout_rooms, serial_shops, nicolae_shop_back_alley_shop, hellmonk_ecumenical_altar_heavens_door, serial_bayou_lake_a, uniq_natasha D:3: cheibrodos_pilgrimage, layout_loops_corners, dk_noncrumbling_2 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 916 | 868 | 48 | 0 | 762 | 3 | 305.3 | Dungeon | 916 | 868 | 48 | 0 | 762 | 3 | 305.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 769 daAuts D:3: 75 daAuts D:2: 70 daAuts