Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 12041091052284133101 27 washtub the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Nov 1, 2025. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:35 (754 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 754, Time: 00:00:36 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 0/8 EV: 11 Int: 22 God: Gold: 94 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 17% 2 Confusing Touch Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 5! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. x2; The gnoll closely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll completely misses you. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The gnoll closely misses you. The gnoll completely misses you. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The gnoll hits you with a +0 flail. You die... ###########..### #.........# #.........# #.........# #.........# #.........# #.........# #.........# #########@# #jj)...# ##.....# .....# ##.### .. ## You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 endoplasms (D:1) 3 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 132 | D:1 | Learned a level 2 spell: Searing Ray 751 | D:2 | Reached skill level 5 in Conjurations 754 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 753 | 711 | 42 | 0 | 631 | 2 | 376.5 | Dungeon | 753 | 711 | 42 | 0 | 631 | 2 | 376.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 686 daAuts D:2: 67 daAuts