washtub Level 1 of the Dungeon (2, -15, D:1) a hobgoblin skeleton (3, -20, D:1) a +0 club a stone a kobold skeleton (4, -17, D:1) a +0 dagger (8, -20, D:1) 5 poisoned darts (13, -6, D:1) a +0 ring mail (15, -19, D:1) a bat skeleton (18, 28, D:1) a +0 dagger 3 stones (19, -3, D:1) 4 poisoned darts (20, -22, D:1) a ball python skeleton (20, -20, D:1) a frilled lizard skeleton (20, 10, D:1) a ball python skeleton (22, -8, D:1) a +0 club (24, -20, D:1) a +0 dagger a +0 dagger a goblin skeleton (26, -18, D:1) a ball python skeleton (26, -16, D:1) a +0 club (30, -17, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 0, D:2) a +0 halberd (2, 0, D:2) a +0 flail a gnoll corpse (skeletalised by now) (5, 1, D:2) a +0 robe (12, -36, D:2) a quill talisman (18, -41, D:2) a parchment of Searing Ray (23, -44, D:2) a rat skeleton (24, -44, D:2) a bat skeleton (29, -48, D:2) a +0 robe (36, 1, D:2) 3 atropa-tipped darts (38, -49, D:2) a +0 plate armour (38, -19, D:2) a hobgoblin skeleton (40, -6, D:2) a hobgoblin corpse (skeletalised by now) (47, -21, D:2) an inkwell talisman (48, -12, D:2) a +0 rapier (50, -23, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (2, -2, D:3) a +0 leather armour (15, 0, D:3) a +0 mace an orc corpse (16, 1, D:3) a +0 falchion (18, 2, D:3) a +0 hand axe (29, -4, D:3) a +0 leather armour (42, -10, D:3) a staff of air (44, -14, D:3) a +0 spear (49, -16, D:3) the quill talisman of the Tardigrade {rF+ Will+} [quill talisman] rF+: It protects you from fire. Will+: It increases your willpower.