Dungeon Crawl Stone Soup version 0.34-a0-1039-g66040a7279 (webtiles) character file. Game seed: 9845918853152608808 67 washtub the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Oct 28, 2025. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (796 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 796, Time: 00:01:50 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 0% Magic: 2/12 EV: 1 Int: 25 God: Gold: 38 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: weak-willed, constricted A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery b - a +4 ring of slaying Scrolls V - 2 scrolls of vulnerability Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of curing {unknown} w - a potion of heal wounds l - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! The gnoll hits you with a +0 whip! A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! The gnoll attacks as it pursues you! The gnoll misses you. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The ball python hisses angrily. You have reached level 4! You feel clever. You see here a +0 whip. The gnoll attacks as it pursues you! The gnoll closely misses you. As you read the scroll labelled TURYCK JALI, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. e -> V - 2 scrolls of vulnerability The gnoll completely misses you. As you read the scroll labelled OTONUCI SAFAX, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. As you read the scroll labelled BELUNI MIWUHAR, it crumbles to dust. It is a scroll of identify. k -> w - a potion of heal wounds The gnoll barely misses you. The ball python closely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #..#..... #....##.$ ####....##.# #######........#l# #............#...# #............##..# #.j....<#....##†.. #)............†... #@Sj..........#... #.......##.#..#.## #.............#S# ##########.#.##.## #..<....... #.#.#..#.## ........#.# ###.#......# #.###..### You could see 2 gnolls and a ball python (weak-willed). Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 2 dart slugs (D:2) 5 hobgoblins 3 quokkas 3 ball pythons (D:1) 4 endoplasms A frilled lizard (D:2) 3 goblins 4 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 246 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 376 | D:1 | Learned a level 2 spell: Searing Ray 686 | D:2 | Reached skill level 5 in Conjurations 696 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 792 | D:2 | Reached XP level 4. HP: 16/24 MP: 0/12 796 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring D:2: layout_loops_cross, chequers_avenue, chequers_serial_rivers_small_3, minmay_pentomino_p2, st_stairs_8 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 63 | || 63 Searing Ray | 2 | || 2 Read: Identify | | 1 || 1 Enchant armour | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 10 | 3 || 13 Dodge: Dodged | 10 | 5 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 795 | 753 | 42 | 0 | 596 | 2 | 397.5 | Dungeon | 795 | 753 | 42 | 0 | 596 | 2 | 397.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 683 daAuts D:2: 112 daAuts