Dungeon Crawl Stone Soup version 0.34-a0-1035-g296a76d0c2 (webtiles) character file. Game seed: 15284906469879334019 62 washtub the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 28, 2025. Killed from afar by Sigmund (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:20 (1003 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1003, Time: 00:02:21 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 85% Magic: 0/10 EV: 11 Int: 24 God: Gold: 58 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of fog {unknown} h - a scroll of revelation {unknown} Potions g - 2 potions of magic d - 2 potions of invisibility {unknown} f - 3 potions of haste {unknown} j - a potion of berserk rage {unknown} k - a potion of mutation {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Passwall Erth 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Sigmund shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. Sigmund hits you but does no damage. The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund screams, "You will never... NEVER!!!" Sigmund hits you from afar with a +1 scythe of protection. The searing ray misses Sigmund. Sigmund hits you from afar with a +1 scythe of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund gestures at you while chanting. The puff of flame hits you. You die... Sigmund begins carving another notch in his scythe. #.....#.##..# #### #.....#.##..# #.(. #.....#.##..# #... #..<..#.#...# #... #.....#.#...#####... #####...#........... #.......#.#......... #...!...#.#......... #..@....#.#......... #.<.....#..........# #..@....###........ #.......# #.###+#### #......$# #.###+##.. #.......###......... #................... #................... ................ You could see Sigmund. Vanquished Creatures 3 adders (D:2) 3 dart slugs A ribbon worm (D:2) 2 endoplasms (D:2) 4 hobgoblins (D:1) A quokka (D:1) 5 ball pythons 5 bats (D:1) A frilled lizard (D:2) 3 goblins 4 kobolds 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Reached XP level 2. HP: 14/15 MP: 8/8 127 | D:1 | Learned a level 2 spell: Searing Ray 506 | D:1 | Reached skill level 5 in Conjurations 810 | D:2 | Reached XP level 3. HP: 14/19 MP: 1/10 993 | D:2 | Noticed Sigmund 1003 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring, dk_noncrumbling_2, st_stairs_3 D:2: layout_basic, hangedman_decor_clover_reticule, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Dagger || 22 Cast: Magic Dart || 83 Searing Ray || 2 Armour: Robe || 32 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1008 | 984 | 24 | 0 | 786 | 2 | 504.0 | Dungeon | 1008 | 984 | 24 | 0 | 786 | 2 | 504.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 702 daAuts D:2: 306 daAuts