Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 10051396166119639863 42 washtub the Conjurer (level 3, 3/19 HPs) Began as a Deep Elf Conjurer on Oct 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:44 (959 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 959, Time: 00:01:45 Health: 3/19 AC: 3 Str: 4 XL: 3 Next: 33% Magic: 1/10 EV: 11 Int: 24 God: Gold: 39 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty, lethally poisoned (3 -> -5), attractive A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles i - 2 curare-tipped darts Armour a - a +0 robe (worn) e - a +0 cloak (worn) Scrolls d - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 2% 2d(1-17) 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History It was a potion of might. You feel very mighty all of a sudden. The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. You stop channelling your searing ray. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! Okay, then. The web tears apart. You feel very sick. The adder bites you. You are lethally poisoned! The adder poisons you! Okay, then. Okay, then. You puncture the adder! You kill the adder! You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. You see here an adder corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########........... ......#............ ................... ................... ................... ........... ....... .........###....... ...........<....# ........@†...##.# ............## #.###........... # #####....... #.###...# ... ...# #.### #.## There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:2) 3 goblins (D:1) A kobold (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 154 | D:1 | Learned a level 2 spell: Searing Ray 279 | D:1 | Reached skill level 5 in Conjurations 948 | D:2 | Reached XP level 3. HP: 5/19 MP: 6/10 959 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring, chequers_serial_rivers_micro_b, chequers_big_river D:2: kennysheep_the_goblin_king, layout_rooms, st_stairs_5 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 47 Searing Ray || 4 Use: Potion || 3 Armour: Robe || 7 Dodge: Dodged || 5