Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1349-g34678775c8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2925715508828503723, deterministic pregen: 1 Version history: Game started: 0.34-a0-1347-g9c00782a2a 0.34-a0-1349-g34678775c8 Command line: /usr/games/crawl-git-34678775c8 -name washtub -rc /dgldir/rcfiles/crawl-git/washtub.rc -macro /dgldir/rcfiles/crawl-git/washtub.macro -morgue /dgldir/morgue/washtub/ -webtiles-socket /crawl-master/webserver/sockets/washtub:2025-11-25.12:33:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-34678775c8(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d2f45e869de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-34678775c8(_Z13do_crash_dumpv+0x43a) [0x5d2f45e94bba]: do_crash_dump() /usr/games/crawl-git-34678775c8(_Z20crash_signal_handleri+0x1fa) [0x5d2f45e86eba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x78b88d281330]: /usr/games/crawl-git-34678775c8(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x5d2f45e3df8d]: bolt::affect_player_enchantment(bool) /usr/games/crawl-git-34678775c8(_ZN4bolt11affect_cellEv+0x3e1) [0x5d2f45e37bc1]: bolt::affect_cell() /usr/games/crawl-git-34678775c8(_ZN4bolt7do_fireEv+0x740) [0x5d2f45e40630]: bolt::do_fire() /usr/games/crawl-git-34678775c8(_ZN4bolt4fireEv+0x268) [0x5d2f45e41228]: bolt::fire() /usr/games/crawl-git-34678775c8(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x5d2f4623d4ae]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-34678775c8(_Z16handle_mon_spellP7monster+0xd7d) [0x5d2f46249acd]: handle_mon_spell(monster*) /usr/games/crawl-git-34678775c8(+0x86381d) [0x5d2f4620781d]: /usr/games/crawl-git-34678775c8(_Z19handle_monster_moveP7monster+0x5f3) [0x5d2f4620dc93]: handle_monster_move(monster*) /usr/games/crawl-git-34678775c8(_Z15handle_monstersb+0xc10) [0x5d2f46210cf0]: handle_monsters(bool) /usr/games/crawl-git-34678775c8(_Z12world_reactsv+0x135) [0x5d2f466353c5]: world_reacts() /usr/games/crawl-git-34678775c8(+0xc93b39) [0x5d2f46637b39]: /usr/games/crawl-git-34678775c8(+0xc94665) [0x5d2f46638665]: /usr/games/crawl-git-34678775c8(main+0x1f7) [0x5d2f45dbac47]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x78b88d2661ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x78b88d26628b]: /usr/games/crawl-git-34678775c8(_start+0x25) [0x5d2f45dbb735]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000078b88d34c7a7 in __GI___wait4 (pid=1966523, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000078b88d34c7a7 in __GI___wait4 (pid=1966523, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005d2f45e8708c in call_gdb (file=0x78b88d4404e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1849605\000\000\000\000\000" #2 0x00005d2f45e94bd8 in do_crash_dump () at dbg-asrt.cc:673 t = 1764075196 dir = "/dgldir/morgue/washtub/" name = "/dgldir/morgue/washtub/crash-washtub-20251125-125316.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x78b88d4404e0 <_IO_2_1_stderr_> #3 0x00005d2f45e86eba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 _ench_animation (force=, mon=, flavour=) at beam.cc:227 elem = elem = #6 bolt::affect_player_enchantment (this=0x7fff5817f5b0, resistible=) at beam.cc:3655 nasty = nice = blame_player = #7 0x00005d2f45e37bc1 in bolt::affect_cell (this=this@entry=0x7fff5817f5b0) at beam.cc:1101 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-34678775c8/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-34678775c8/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-34678775c8/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 36, depth = 1 Level id: Gauntlet Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 15 Level vaults: gammafunk_gauntlet_hard_choice [nicolae_gauntlet_arena_flowing_pool, gammafunk_gauntlet_arena_chambers, gammafunk_gauntlet_arena_teeth, gammafunk_gauntlet_arena_hedges, gammafunk_gauntlet_arena_arrow_garden, gammafunk_gauntlet_arena_split_x, gauntlet_exit_green] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (29, 27): position (23,33) Marker #1, type 7 at (29, 41): position (23,35) Marker #2, type 7 at (39, 27): position (33,27) Marker #3, type 7 at (39, 41): position (35,41) Marker #4, type 7 at (43, 27): position (41,27) Marker #5, type 7 at (43, 41): position (41,41) Marker #6, type 7 at (53, 27): position (47,27) Marker #7, type 7 at (53, 41): position (47,41) Marker #8, type 7 at (57, 27): position (55,27) Marker #9, type 7 at (57, 41): position (55,41) Marker #10, type 7 at (67, 27): position (61,27) Marker #11, type 7 at (67, 41): position (61,41) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Cassandra!!! You kill Cassandra! Sif Muna accepts your kill. Cassandra gasps with her dying breath, "I... tried to warn you..." You feel an ambush drawing close.... You hear a shout! You hear a bellow! x2 Your Invocations skill increases to level 3! A vampire mosquito comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The vampire mosquito bites your fulminant prism! The vampire mosquito bites your fulminant prism. A tengu warrior comes into view. It is wielding a +3 dire flail. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (ally target, 72% to hit) You focus your ray upon the vampire mosquito. The searing ray hits the vampire mosquito! The vampire mosquito is moderately damaged. (Press . to maintain the ray.) A cyclops comes into view. Your fulminant prism explodes! The blast of energy engulfs the vampire mosquito!!! You destroy the vampire mosquito! Sif Muna accepts your kill. You hear a bellow! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. The cyclops throws a large rock. The large rock hits your fulminant prism! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The tengu warrior hits your fulminant prism with a +3 dire flail. The tengu warrior pecks your fulminant prism. The tengu warrior claws your fulminant prism. Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs your fulminant prism!! The blast of energy engulfs the cyclops!! The cyclops is heavily wounded. The blast of energy engulfs the tengu warrior!! The tengu warrior is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs the tengu warrior!! You kill the tengu warrior! Sif Muna accepts your kill. The blast of energy engulfs the cyclops!! The cyclops is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The cyclops throws a large rock. The large rock hits you!! Ouch! That really hurt! Items here: " ) [ †. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The cyclops throws a large rock. The large rock hits you! Your fulminant prism crackles loudly. Your fulminant prism explodes! Sif Muna accepts your kill. You feel a bit more experienced. r - an amulet of reflection Things that are here: a +0 dagger; a +2 robe of cold resistance; the human corpse of Cassandra Found a scroll of teleportation. A troll comes into view. An elephant comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (wandering, hasn't noticed you) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The elephant trumpets! Your fulminant prism crackles loudly. Something tramples your fulminant prism! Something trunk-slaps your fulminant prism. Your fulminant prism explodes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the acid dragon!! You kill the acid dragon! Sif Muna accepts your kill. The acid dragon scales are intact enough to wear. The blast of energy engulfs the elephant! The elephant is heavily wounded. The blast of energy engulfs the troll!! You kill the troll! Sif Muna accepts your kill. The troll leather armour is intact enough to wear. Your Invocations skill increases to level 4! Things that are here: a +3 dire flail; a +0 leather armour Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The elephant attacks as it pursues you! The elephant barely misses you. The elephant trunk-slaps you. Your fulminant prism explodes! The blast of energy engulfs the elephant!! The elephant is severely wounded. You hit the elephant. The elephant is almost dead. The elephant changes into a hornet! Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the hornet. The hornet is heavily wounded. The hornet completely misses you. Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet. The hornet is heavily wounded. The hornet is knocked back by the mystic blast. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: a hornet shaped shifter (heavily wounded, chance to blink: 50%) Space twists violently! The rupture engulfs the hornet. The hornet is severely wounded. Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: a hornet shaped shifter (severely wounded, chance to blink: 50%) Space twists violently! The rupture engulfs the hornet! The hornet blinks! The hornet is almost dead. The hornet stings you but does no damage. x2 The hornet barely misses you. You reach down and open the door. The hornet stings you but does no damage. The hornet stings you! You are poisoned. You feel yourself slow down. You feel very sick. The hornet stings you! You feel as though you will be slow longer. There is an open door here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet! You kill the hornet! Sif Muna accepts your kill. You feel sick. You feel yourself speed up. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Things that are here: a +0 troll leather armour; a troll corpse s - a +0 troll leather armour You start removing your armour. You continue removing the +2 robe of Feasting {Fly rCorr Int+2}. x5 You finish removing the +2 robe of Feasting {Fly rCorr Int+2}. You float gracefully downwards. Okay, then. You start putting on your armour. You continue putting on your +0 troll leather armour. x5 You finish putting on your +0 troll leather armour. The armour cannot attune itself to your injured body. You see here a troll corpse. HP restored. Your armour attunes itself to your body, and you begin to regenerate more quickly. j - 3 scrolls labelled LUL PULOPEXI (gained 1) You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. t - 2 scrolls of teleportation (gained 1) Found a stone staircase leading up. You start resting. Magic restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'e'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a robe. Found a staircase to the Lair. You now have 1403 gold pieces (gained 15). You now have 1417 gold pieces (gained 14). A yak is nearby! Found a ring mail. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak bellows! You hear a bellow! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You see here a yak corpse. Your fulminant prism explodes! The blast of energy engulfs the yak!!! You kill the yak! Sif Muna accepts your kill. You hear a bellow! Your Conjurations skill increases to level 17! Okay, then. You see here a yak corpse. You see here a yak skeleton. A yak is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. You see here a yak skeleton. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Sif Muna accepts your kill. A yak is nearby! A yak is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. You hear a bellow! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, 100% to hit) The magic dart hits the yak. The yak is severely wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, 90% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Sif Muna accepts your kill. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (ally target, 94% to hit) You focus your ray upon the death yak. The searing ray hits the death yak. The death yak is lightly wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the death yak!! The death yak is heavily wounded. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak!! The death yak is severely wounded. The death yak is knocked back by the mystic blast. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (severely wounded, ally target, 94% to hit) You focus your ray upon the death yak. The searing ray hits the death yak but does no damage. The death yak is severely wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the death yak! The death yak is almost dead. The searing ray hits the death yak! You kill the death yak! Sif Muna accepts your kill. You stop channelling your searing ray. Things that are here: a death yak corpse; a yak skeleton You see here a yak skeleton. You see here a yak skeleton. You see here a +0 ring mail. You see here a yak skeleton. You see here a yak skeleton. Found a stone staircase leading down. You now have 1433 gold pieces (gained 16). You now have 1438 gold pieces (gained 5). A shadowghast comes into view. A shadowghast is nearby! A shadowghast is nearby! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadowghast! The shadowghast is severely damaged. The shadowghast is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (severely damaged, 100% to hit) The magic dart hits the shadowghast. The shadowghast is severely damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (severely damaged, 83% to hit) You focus your ray upon the shadowghast. The searing ray hits the shadowghast! You destroy the shadowghast! Sif Muna accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. You open the door. Found a scroll of identify. There is an open door here. i - a scroll of identify There is an open door here. You open the door. Found 20 gold pieces. There is an open door here. You now have 1458 gold pieces (gained 20). There is an open door here. Things that are here: +0 acid dragon scales; an acid dragon skeleton You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. You open the door. A troll comes into view. A troll is nearby! A troll is nearby! A troll is nearby! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The magic dart hits the troll. The troll is lightly wounded. The troll shouts! Your fulminant prism crackles loudly. The magic dart hits the troll. The troll is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the troll!!! You kill the troll! Sif Muna accepts your kill. The troll leather armour is intact enough to wear. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You now have 1471 gold pieces (gained 13). You open the door. There is an open door here. You pick up a parchment of Call Canine Familiar and begin reading... You add the spell Call Canine Familiar to your library. d - a wand of digging (11) (gained 7 charges) Snorg the Insatiable comes into view. Snorg is nearby! Snorg is nearby! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Snorg opens the door. You hear an explosion! The blast of energy engulfs Snorg!! Snorg is moderately wounded. You hear an angry hiss. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Snorg!!! Snorg is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Found a whip. Your fulminant prism crackles loudly. Snorg pats her sizable gut. Your fulminant prism explodes! The blast of energy engulfs Snorg!!! You kill Snorg! Sif Muna accepts your kill. Your Invocations skill increases to level 5! You open the door. 2 manticores come into view. There is an open door here. There are monsters nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The manticore bites your fulminant prism. The manticore claws your fulminant prism. x2 The manticore flicks its tail. The volley of spikes skewers your fulminant prism. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. Your fulminant prism crackles loudly. Okay, then. The manticore flicks its tail. The volley of spikes skewers your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the manticore!! The manticore is heavily wounded. The blast of energy engulfs the manticore!!! The manticore is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The manticore flicks its tail. The volley of spikes skewers your fulminant prism! The manticore flicks its tail. The volley of spikes skewers you. More barbed spikes become lodged in your body. Your fulminant prism crackles loudly. The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. Your fulminant prism explodes! The blast of energy engulfs the manticore! The manticore is severely wounded. The blast of energy engulfs the manticore!! You kill the manticore! Sif Muna accepts your kill. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (severely wounded, 90% to hit) You focus your ray upon the manticore. The searing ray hits the manticore! The manticore is almost dead. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes skewers you!! More barbed spikes become lodged in your body. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You stop channelling your searing ray. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Something bites your fulminant prism! Something claws your fulminant prism. Something claws your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel ready to blink again. Your fulminant prism crackles loudly. The manticore flicks its tail. The volley of spikes skewers your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. You start resting. You carefully extract the barbed spikes from your body. There is an open door here. Found a hand axe. Found a stone staircase leading down. HP restored. There is a stone staircase leading down here. t - a ring of see invisible There is an open door here. You see here a manticore corpse. Magic restored. You open the door. A komodo dragon comes into view. There is an open door here. A komodo dragon is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon!! The komodo dragon is severely wounded. The komodo dragon is knocked back by the mystic blast. The komodo dragon slams into the rock wall. The komodo dragon is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon!! You kill the komodo dragon! Sif Muna accepts your kill. There is an open door here. A cyclops comes into view. Found 20 gold pieces. A cyclops is nearby! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The cyclops throws a large rock. The large rock hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You hear a loud crackle. You hear an explosion! You hear a bellow! x3; You hear two shouts! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyclops!! You kill the cyclops! Sif Muna accepts your kill. Things that are here: 5 large rocks; a cyclops corpse Found a rapier. A centaur comes into view. It is carrying a +0 shortbow. A centaur is nearby! A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. A yak comes into view. The two-headed ogre moves out of view. A gargoyle comes into view. It is wielding a +0 mace. The gargoyle moves out of view. Found a parchment of Passwall. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you but does no damage. You hit the centaur. The centaur is lightly wounded. The centaur hits you. The centaur barely misses you. The centaur hits you. The centaur kicks you but does no damage. You barely miss the centaur. The centaur is lightly wounded. The centaur barely misses you. The centaur kicks you but does no damage. The centaur hits you. The centaur kicks you. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur closely misses you. The centaur kicks you but does no damage. The centaur barely misses you. The centaur kicks you but does no damage. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (lightly wounded, ally target, 90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur hits you. The centaur barely misses you. Your fulminant prism crackles loudly. You stop channelling your searing ray. The centaur hits you. The centaur barely misses you. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. The centaur barely misses you. The centaur closely misses you. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur! You kill the centaur! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre!! You kill the two-headed ogre! Sif Muna accepts your kill. Your Invocations skill increases to level 6! You see here a +0 shortbow. Things that are here: a +0 giant club; a +0 giant club You see here a +0 shortbow. You see here a +0 rapier. You see here a +0 shortbow. Things that are here: a +0 giant club; a +0 giant club A two-headed ogre is nearby! Found a long sword. A yak comes into view. x2 You see here 20 gold pieces. You now have 1491 gold pieces (gained 20). Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Found a parchment of Soul Splinter. The yak bellows! The two-headed ogre shouts in stereo! The yak bellows! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gargoyle! The gargoyle is moderately damaged. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gargoyle!! You destroy the gargoyle! Sif Muna accepts your kill. A two-headed ogre is nearby! You see here a +0 mace. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is heavily wounded. The yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak attacks as it pursues you! The yak barely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!!! You kill the yak! Sif Muna accepts your kill. The blast of energy engulfs the yak! The yak is almost dead. The blast of energy engulfs the yak!! The yak is severely wounded. The yak bellows! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak!! You kill the yak! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!!! You kill the yak! Sif Muna accepts your kill. The blast of energy engulfs the two-headed ogre!! The two-headed ogre is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! You kill the two-headed ogre! Sif Muna accepts your kill. Your Spellcasting skill increases to level 15! Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre corpse You see here a yak corpse. You see here a yak corpse. You see here a yak corpse. You see here a +0 mace. You see here a +0 long sword. You see here a +0 mace. You see here a yak corpse. You see here a yak corpse. You see here a yak corpse. Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre corpse You pick up a parchment of Passwall and begin reading... You add the spell Passwall to your library. You pick up a parchment of Soul Splinter and begin reading... You add the spell Soul Splinter to your library. Things that are here: 5 large rocks; a cyclops corpse Found a stone staircase leading up. s - a viscous yellow potion Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. Okay, then. What level of the Lair of Beasts? (default 1, ? - help) You see here a +0 hand axe. You see here a manticore skeleton. There is an open door here. You open the door. What level of the Lair of Beasts? (default 1, ? - help) There is an open door here. You see here a troll skeleton. You see here a +0 robe. There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! The wolf howls! There is a staircase back to the Dungeon here. There are monsters nearby! Okay, then. A cane toad comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The bullfrog croaks. The wolf howls! x2 The wolf bites your fulminant prism. The wolf completely misses your fulminant prism. A water moccasin comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wolf!! The wolf is almost dead. The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. The blast of energy engulfs the wolf!! You kill the wolf! Sif Muna accepts your kill. The blast of energy engulfs the cane toad!! The cane toad is almost dead. The bullfrog barely misses you. You hear an angry hiss. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! You kill the wolf! Sif Muna accepts your kill. The mystic blast hits the bullfrog!! The bullfrog is almost dead. The bullfrog is knocked back by the mystic blast. The bullfrog slams into the rock wall! You kill the bullfrog! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (almost dead, 85% to hit) You focus your ray upon the cane toad. The searing ray misses the cane toad. (Press . to maintain the ray.) The searing ray hits the cane toad. The cane toad is almost dead. The searing ray misses the cane toad. The cane toad stings you. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! You kill the water moccasin! Sif Muna accepts your kill. The mystic blast hits the cane toad!! You kill the cane toad! Sif Muna accepts your kill. You stop channelling your searing ray. HP restored. A bullfrog comes into view. A bullfrog is nearby! The magic dart hits the bullfrog! The bullfrog is moderately wounded. The bullfrog gives a loud, deep croak! The magic dart hits the bullfrog! The bullfrog is severely wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (severely wounded, 79% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Invocations skill increases to level 7! You stop channelling your searing ray. You see here a bullfrog corpse. g - 2 potions of magic Found a parchment of Passwall. Found a gate leading to a gauntlet. Magic restored. You hear the beating of a drum very nearby. p - 4 metallic inky potions (gained 1) g - a +0 phantom mirror A water moccasin comes into view. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. The magic dart hits the water moccasin. The water moccasin is heavily wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 72% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin closely misses you. x2 The searing ray hits the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. You stop channelling your searing ray. You hear the loud beating of a drum nearby. Found a stone staircase leading down. You see here a parchment of Passwall. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! You stop descending the stairs. The world spins around you as you enter the gateway. You enter a gauntlet! The nature of this place prevents you from teleporting. Found a scroll labelled QAMI MULIETAR. Found a gate leading back out of this place. Found three transporters. There is an empty arch of ancient stone here. As you read the scroll of identify, it crumbles to dust. l -> h - a potion of haste Okay, then. Okay, then. There is an empty arch of ancient stone here. There is a transporter here. Okay, then. Okay, then. You enter the transporter and appear at another place. Found an embroidered hat. The soul eater draws from the surrounding life force! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The shadow imp shouts! x2 The shadow imp gestures at you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1347-g9c00782a2a 0.34-a0-1349-g34678775c8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [washtub] Species: Deep Elf Job: Conjurer HP: 40/59; mods: 0/0 MP: 29/33; mod: 0 Stats: 6 40 16 Position: (61, 41), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: transporter landing site Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 9 | 1337 | 0/313 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 15 | 3939 | 60/580 Conjurations | X | 2 | 40 | 17 | 7923 | 734/946 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 2 | 40 | 7 | 1196 | 19/336 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 1491 #23: 5267 #24: 2085651798 #49: 927 #71: 31 #73: 70374 Mutations: magic regeneration: 1 (innate) sturdy frame: 1 Inventory bugs: Equipment: eq slot #2, inv slot #6: orb "Kompuy" {Guile, rElec Earth} eq slot #9, inv slot #2: +6 ring of intelligence eq slot #4, inv slot #11: +0 helmet of intelligence eq slot #5, inv slot #3: +0 pair of gloves eq slot #1, inv slot #12: +0 falchion of Jianebb {drain, Str+2 SInv} eq slot #10, inv slot #8: amulet of regeneration eq slot #9, inv slot #13: ring "Zaqoosil" {rCorr AC+4 Int+2 Dex+3} eq slot #3, inv slot #18: +0 troll leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .........≈.............≈### ........≈ß§§.......∩...∩#ß# .........§§............≈### ########...###########..# ^..#...#...#?...≈....#..### ##..#..#...#≈≈.≈≈.≈≈≈#..#ß# #..##..#####..≈..≈≈..#..### ##..#..#...#.≈.≈≈....#..# #.©##..#©.©#©.5≈@.≈≈3#©.### ##..#..#...#5..≈≈.≈*≈#..#ß# #..##..#####≈.≈..≈..≈#..### ##..#..#...#.≈≈≈..≈≈.#..# ...#...#.ß.#....≈≈...#..### ########...###########..#ß# ........................### .......................≈# ######################### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>