Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1347-g9c00782a2a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2925715508828503723, deterministic pregen: 1 Command line: /usr/games/crawl-git-9c00782a2a -name washtub -rc /dgldir/rcfiles/crawl-git/washtub.rc -macro /dgldir/rcfiles/crawl-git/washtub.macro -morgue /dgldir/morgue/washtub/ -webtiles-socket /crawl-master/webserver/sockets/washtub:2025-11-25.12:11:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-9c00782a2a(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x64a7dfbc99de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-9c00782a2a(_Z13do_crash_dumpv+0x43a) [0x64a7dfbd7bba]: do_crash_dump() /usr/games/crawl-git-9c00782a2a(_Z20crash_signal_handleri+0x1fa) [0x64a7dfbc9eba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x710b7c92c330]: /usr/games/crawl-git-9c00782a2a(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x64a7dfb80f8d]: bolt::affect_player_enchantment(bool) /usr/games/crawl-git-9c00782a2a(_ZN4bolt11affect_cellEv+0x3e1) [0x64a7dfb7abc1]: bolt::affect_cell() /usr/games/crawl-git-9c00782a2a(_ZN4bolt7do_fireEv+0x740) [0x64a7dfb83630]: bolt::do_fire() /usr/games/crawl-git-9c00782a2a(_ZN4bolt4fireEv+0x268) [0x64a7dfb84228]: bolt::fire() /usr/games/crawl-git-9c00782a2a(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x64a7dff804ae]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-9c00782a2a(_Z16handle_mon_spellP7monster+0xd7d) [0x64a7dff8cacd]: handle_mon_spell(monster*) /usr/games/crawl-git-9c00782a2a(+0x86381d) [0x64a7dff4a81d]: /usr/games/crawl-git-9c00782a2a(_Z19handle_monster_moveP7monster+0x5f3) [0x64a7dff50c93]: handle_monster_move(monster*) /usr/games/crawl-git-9c00782a2a(_Z15handle_monstersb+0xc10) [0x64a7dff53cf0]: handle_monsters(bool) /usr/games/crawl-git-9c00782a2a(_Z12world_reactsv+0x135) [0x64a7e03783c5]: world_reacts() /usr/games/crawl-git-9c00782a2a(+0xc93b39) [0x64a7e037ab39]: /usr/games/crawl-git-9c00782a2a(+0xc94665) [0x64a7e037b665]: /usr/games/crawl-git-9c00782a2a(main+0x1f7) [0x64a7dfafdc47]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x710b7c9111ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x710b7c91128b]: /usr/games/crawl-git-9c00782a2a(_start+0x25) [0x64a7dfafe735]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000710b7c9f77a7 in __GI___wait4 (pid=1818329, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000710b7c9f77a7 in __GI___wait4 (pid=1818329, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000064a7dfbca08c in call_gdb (file=0x710b7caeb4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1724905\000\000\000\000\000" #2 0x000064a7dfbd7bd8 in do_crash_dump () at dbg-asrt.cc:673 t = 1764073685 dir = "/dgldir/morgue/washtub/" name = "/dgldir/morgue/washtub/crash-washtub-20251125-122805.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x710b7caeb4e0 <_IO_2_1_stderr_> #3 0x000064a7dfbc9eba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 _ench_animation (force=, mon=, flavour=) at beam.cc:227 elem = elem = #6 bolt::affect_player_enchantment (this=0x7ffe240b8800, resistible=) at beam.cc:3655 nasty = nice = blame_player = #7 0x000064a7dfb7abc1 in bolt::affect_cell (this=this@entry=0x7ffe240b8800) at beam.cc:1101 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9c00782a2a/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = passages, absdepth0 = 7 Level vaults: layout_gridville mainiacjoe_overflow_alcove_1 minmay_misc_feat_encased uniq_erica Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You open the door. Pikel and 2 lemures come into view. Pikel is wielding a +1 whip of flaming. The lemure shouts! x2 A lemure comes into view. The lemure shouts! Pikel shouts! There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You hear a shout! A lemure comes into view. Pikel says, "Asmodeus and me are pals. He gave me this whip." Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Pikel! Pikel is moderately wounded. The blast of energy engulfs the lemure! The lemure is heavily wounded. The blast of energy engulfs the lemure. The lemure is lightly wounded. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the lemure. The lemure is moderately wounded. The blast of energy engulfs Pikel! Pikel is heavily wounded. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the lemure. The lemure is heavily wounded. The lemure is knocked back by the mystic blast. There is an open door here. Your magical contamination has completely faded away. Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the lemure! The lemure is heavily wounded. The blast of energy engulfs Pikel! Pikel is severely wounded. The blast of energy engulfs the lemure!! You kill the lemure! That felt strangely unrewarding. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe (severely wounded, 79% to hit) You focus your ray upon Pikel. The searing ray misses Pikel. The searing ray hits the lemure! The lemure is almost dead. (Press . to maintain the ray.) The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. Pikel hits you with a +1 whip of flaming. Pikel burns you. The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits the lemure! The lemure is almost dead. Pikel hits you with a +1 whip of flaming. Pikel burns you. Okay, then. Okay, then. Magic courses through your body. You stop channelling your searing ray. Pikel misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the lemure. You kill the lemure! That felt strangely unrewarding. The mystic blast hits Pikel! Pikel is almost dead. Pikel is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming and wearing a +2 robe (almost dead, 79% to hit) You focus your ray upon Pikel. The searing ray misses Pikel. The searing ray hits the lemure! The lemure is almost dead. (Press . to maintain the ray.) The searing ray hits Pikel but does no damage. Pikel is almost dead. The searing ray hits the lemure. The lemure is almost dead. The searing ray hits Pikel. You kill Pikel! The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. Your Stealth skill increases to level 8! Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 8! You have reached level 8! You feel clever. You stop channelling your searing ray. Things that are here: a +1 whip of flaming; a +2 robe A sleepcap comes into view. The sleepcap moves out of view. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is severely damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap! You destroy the sleepcap! Okay, then. You stop channelling your searing ray. There is an open door here. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. Done exploring. Done exploring. Search for what [Enter for "."]? . You open the door. Search for what [Enter for "."]? There is an open door here. You open the door. Search for what [Enter for "."]? There is an open door here. You see here a +0 glaive. Search for what [Enter for "."]? There is an open door here. There is an open door here. You see here a +0 short sword. Things that are here: a +1 whip of flaming; a +2 robe k - a +2 robe You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +2 robe. x5 You finish putting on your +2 robe. You drop a +0 robe. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. i - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. You fly up into the air. j - a ring of flight (worn) You see here a +0 short sword. There is an open door here. There is an open door here. There is a stone staircase leading down here. Done exploring. You fly downwards. Found a scroll labelled YRIOCOA KONEGO. Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll shouts! x2; You hear a shout! x3 The gnoll hits you with a +0 whip. A gnoll comes into view. It is wielding a +0 halberd. Your fulminant prism crackles loudly. A gnoll sergeant comes into view. It is wielding a +0 trident. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear a shout! Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 85% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. A strange surge of energy strikes you from nowhere! Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Dowan, Brother of Duvessa comes into view. He is wielding a +1 dagger of venom. The gnoll closely misses you. The gnoll hits your fulminant prism with a +0 halberd! Your fulminant prism detonates feebly. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll. The gnoll is heavily wounded. The gnoll is knocked back by the mystic blast. The gnoll collides with the gnoll! The gnoll is heavily wounded. You kill the gnoll! Duvessa shouts! Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll. The gnoll is severely wounded. The gnoll is knocked back by the mystic blast. A gnoll comes into view. It is wielding a +0 club. Dowan casts a spell. Dowan blinks! Duvessa says, "Where magic fails, the sword succeeds!" You see here a scroll labelled YRIOCOA KONEGO. Duvessa says, "Where magic fails, the sword succeeds!" Your magical contamination has completely faded away. A water moccasin comes into view. Duvessa says, "Where magic fails, the sword succeeds!" Found a scroll labelled VASIWE TEURCHI and 18 gold pieces. You see here a scroll labelled VASIWE TEURCHI. You see here 18 gold pieces. You see here 18 gold pieces. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is heavily wounded. The water moccasin hisses angrily. You hear a shout! Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. You feel extremely sick. Training target 9.0 for Stealth reached! Your Stealth skill increases to level 9! It was a potion of enlightenment. You feel more buoyant. l -> e - 2 potions of enlightenment You feel very sick. You feel very sick. You now have 214 gold pieces (gained 18). You feel very sick. You feel very sick. You feel sick. d - 2 scrolls labelled VASIWE TEURCHI (gained 1) You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Your enlightenment fades. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Dowan shouts! You hear a loud crackle. You hear an explosion! The blast of energy engulfs Duvessa!! Duvessa is heavily wounded. The blast of energy engulfs Dowan! Dowan is heavily wounded. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Dowan smirks and points a slender finger. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Duvessa. Duvessa is severely wounded. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Duvessa gestures with her weapon. Your fulminant prism explodes! The blast of energy engulfs Duvessa! You kill Duvessa! You hear a distant wail of despair. Your Spellcasting skill increases to level 7! Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Dowan seems to find hidden reserves of power! Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Dowan hits your fulminant prism with a +1 dagger of venom. Your fulminant prism explodes! The blast of energy engulfs Dowan! You kill Dowan! Your fulminant prism crackles loudly. Your fulminant prism explodes! Things that are here: a +1 dagger of venom; a +0 robe; the elf corpse of Dowan Okay, then. Okay, then. a - a +1 dagger of venom You unwield your +0 dagger. Your +1 dagger of venom begins to drip with poison! a - a +1 dagger of venom (weapon) You drop a +0 dagger. Things that are here: a +0 short sword; a +0 ring mail; the elf corpse of Duvessa y - 2 scrolls labelled YRIOCOA KONEGO (gained 1) A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. You kill the gnoll! Your Conjurations skill increases to level 9! The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant shouts! The magic dart hits the gnoll sergeant. The gnoll sergeant is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (moderately wounded, 87% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll sergeant! You kill the gnoll sergeant! You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You stop channelling your searing ray. You see here a +0 club. Things that are here: a +0 trident; a +0 ring mail; a gnoll corpse Items here: )) ††. Things that are here: a +0 flail; a +0 whip; a gnoll corpse h - 2 throwing nets (gained 1) You see here a +0 halberd. Found a plate armour. There is a stone staircase leading down here. Found a white marble altar of Elyvilon. You now have 223 gold pieces (gained 9). Magic restored. There is a stone staircase leading down here. There is a stone staircase leading down here. Things that are here: a +0 spear; a gnoll skeleton You see here a +0 halberd. Found a war axe. Maggie the Vainglorious comes into view. She is wielding a +0 scimitar. Maggie moves out of view. Maggie is nearby! Maggie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Maggie shouts! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Maggie! Maggie is moderately wounded. You hear a shout! Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Maggie. Maggie is moderately wounded. Maggie is knocked back by the mystic blast. Maggie slams into the rock wall. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Maggie points at you and mumbles some strange words. The bolt of fire hits you!! Ouch! That really hurt! Maggie attempts to bespell you! You are mesmerised by Maggie! Your fulminant prism crackles loudly. You cannot move away from Maggie! It was a potion of mutation. You feel extremely strange. The flow of your blood desyncs from the flow of time itself. Your blood flow once more matches the normal passage of time. You feel less encumbered by your armour. Maggie draws you further into her thrall. Your fulminant prism explodes! The blast of energy engulfs Maggie!! Maggie is severely wounded. You hear a shout! Okay, then. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +0 scimitar and wearing +0 swamp dragon scales (severely wounded, mesmerising, 85% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +0 scimitar and wearing +0 swamp dragon scales (severely wounded, mesmerising, 85% to hit) You focus your ray upon Maggie. The searing ray hits Maggie! Maggie is almost dead. (Press . to maintain the ray.) The searing ray hits Maggie. Maggie is almost dead. The searing ray hits Maggie. Maggie is almost dead. Maggie draws you further into her thrall. The searing ray hits Maggie. Maggie is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +0 scimitar and wearing +0 swamp dragon scales (almost dead, mesmerising, 85% to hit) You focus your ray upon Maggie. The searing ray hits Maggie. You are no longer mesmerised. You kill Maggie! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 237 gold pieces (gained 14). Things that are here: a +0 scimitar; +0 swamp dragon scales An orc and an orc priest come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest shouts! You hear a shout! The searing ray hits the orc priest! The orc priest is severely wounded. An orc comes into view. It is wielding a +0 short sword. The searing ray hits the orc priest. The orc priest is severely wounded. The orc shouts! The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the orc! The orc is almost dead. You finish channelling your searing ray. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 26, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 An orc comes into view. It is wielding a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (almost dead, 83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 war axe. The magic dart hits the orc. The orc is heavily wounded. You stop channelling your searing ray. The magic dart hits the orc but does no damage. The orc is heavily wounded. The orc barely misses you. You hit the orc. You kill the orc! No target in view! HP restored. Items here: )))) [[[ †. You see here a +0 hand axe. Found a stone staircase leading up. You now have 250 gold pieces (gained 13). f - a fuming pink potion Found a parchment of Launch Clockwork Bee. b - 8 curare-tipped darts (gained 2) You now have 259 gold pieces (gained 9). You now have 272 gold pieces (gained 13). Found a stone staircase leading up. Found a buckler. Found a stone staircase leading down. You pick up a parchment of Grave Claw and begin reading... You add the spell Grave Claw to your library. l - a scroll labelled PENAL DARRIUSK Found a leather armour. You see here a +0 leather armour. f - 2 fuming pink potions (gained 1) You see here a +0 leather armour. There is a stone staircase leading down here. You now have 286 gold pieces (gained 14). Key pressed, stopping explore. You see here a parchment of Launch Clockwork Bee. Found a dagger. Found a bloodstained altar of Trog. Found a stone staircase leading down. You see here a parchment of Launch Clockwork Bee. You see here a +0 hand axe. Items here: )))) [[[ ÷. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Okay, then. Okay, then. As you read the scroll labelled MOFEMEY LEPS, it crumbles to dust. It is a scroll of identify. c -> W - a scroll of brand weapon; e -> i - 4 scrolls of identify As you read the scroll of identify, it crumbles to dust. k -> A - a scroll of acquirement As you read the scroll of identify, it crumbles to dust. l -> w - a scroll of enchant weapon As you read the scroll of identify, it crumbles to dust. o -> r - a scroll of revelation Something appears at your feet! You now have 1025 gold pieces (gained 739). Search for what [Enter for "."]? in_shop Okay, then. You fly downwards. There is a stone staircase leading up here. An iguana comes into view. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (85% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! You stop channelling your searing ray. A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (asleep, 100% to hit) You focus your ray upon the steam dragon. The searing ray hits the steam dragon! The steam dragon is moderately wounded. The steam dragon hisses angrily. (Press . to maintain the ray.) The searing ray hits the steam dragon but does no damage. The steam dragon is moderately wounded. The searing ray hits the steam dragon! The steam dragon is severely wounded. The searing ray hits the steam dragon! You kill the steam dragon! The steam dragon scales are intact enough to wear. You finish channelling your searing ray. Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 10! Things that are here: +0 steam dragon scales; a steam dragon corpse d - +0 steam dragon scales You start removing your armour. You continue removing your +2 robe. x5 You finish removing your +2 robe. You start putting on your armour. You continue putting on your +0 steam dragon scales. x5 You finish putting on your +0 steam dragon scales. You drop a +2 robe. A marrowcuda comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (dormant, 100% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is moderately damaged. (Press . to maintain the ray.) The searing ray hits the marrowcuda! The marrowcuda is almost destroyed. The searing ray misses the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The searing ray hits the marrowcuda! You destroy the marrowcuda! The marrowcuda disappears in a puff of smoke! You finish channelling your searing ray. Found an escape hatch in the ceiling. Found a robe. Found a stone staircase leading down. Found a stone staircase leading down. As you read the scroll of identify, it crumbles to dust. s -> m - a potion of might There is a stone staircase leading down here. An ufetubus comes into view. Found 16 gold pieces. The ufetubus shouts! The magic dart hits the ufetubus. The ufetubus is severely wounded. The magic dart hits the ufetubus. You kill the ufetubus! Magic restored. You now have 1041 gold pieces (gained 16). There is a stone staircase leading down here. You see here a +1 demon blade of venom. You see here the +2 robe of Feasting {Fly rCorr Int+2}. k - the +2 robe of Feasting {Fly rCorr Int+2} You start removing your armour. You continue removing your +0 steam dragon scales. x5 You finish removing your +0 steam dragon scales. You start putting on your armour. You continue putting on the +2 robe of Feasting {Fly rCorr Int+2}. x5 You finish putting on the +2 robe of Feasting {Fly rCorr Int+2}. You feel clever. You feel rather light. You drop +0 steam dragon scales. Found an escape hatch in the floor. There is an escape hatch in the floor here. d - a +0 pair of gloves l - a +0 helmet of intelligence Found an ornate altar of the Wu Jian Council. You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. You start removing your armour. You continue removing your +0 helmet. x5 You finish removing your +0 helmet. You start putting on your armour. You continue putting on your +0 helmet of intelligence. x5 You finish putting on your +0 helmet of intelligence. You feel clever. Okay, then. You drop a +0 helmet. Okay, then. Found 2 poisoned darts. Found a shimmering blue altar of Sif Muna. You now have 1047 gold pieces (gained 6). You see here a +0 helmet. h - 3 scrolls labelled EMEYPT ETICIF (gained 1) There is an ornate altar of the Wu Jian Council here. You see here a +0 helmet. An ufetubus comes into view. The ufetubus moves out of view. There is a stone staircase leading down here. You see here a +1 demon blade of venom. There is a shimmering blue altar of Sif Muna here. You hover solemnly before the altar of Sif Muna. Sif Muna welcomes you! Unknown command. Press < or > to pray at altars. Found a stone staircase leading up. Found a stone staircase leading up. You now have 1060 gold pieces (gained 13). e - a +5 ring of evasion An ufetubus is nearby! Okay, then. No target in view! No target in view! No target in view! An ufetubus is nearby! The magic dart hits the ufetubus. The ufetubus is moderately wounded. The magic dart hits the ufetubus. You kill the ufetubus! Sif Muna accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 1065 gold pieces (gained 5). An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! The magic dart hits the orc wizard! The orc wizard is heavily wounded. The orc wizard shouts! The magic dart hits the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or c - a +6 ring of intelligence; > or j - a ring of flight You remove your ring of flight. e - a +5 ring of evasion (worn) An orc warrior comes into view. It is wielding a +0 glaive. The magic dart hits the orc warrior but does no damage. The orc warrior shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc warrior! The orc warrior is moderately wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc warrior hits your fulminant prism with a +0 glaive! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc warrior hits your fulminant prism with a +0 glaive!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc warrior hits your fulminant prism with a +0 glaive! Your fulminant prism crackles loudly. A magic dart appears from out of thin air! The magic dart hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! The orc warrior is almost dead. The blast of energy engulfs your fulminant prism!! Your fulminant prism detonates feebly. The blast of energy engulfs something!! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. You hear a roar! x3 Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (almost dead, 83% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is almost dead. (Press . to maintain the ray.) The searing ray hits the orc warrior. You kill the orc warrior! Sif Muna accepts your kill. You stop channelling your searing ray. Found a stone staircase leading down. You see here the +0 falchion of Jianebb {drain, Str+2 SInv}. M - a potion of mutation You pick up a parchment of Animate Dead and begin reading... You add the spell Animate Dead to your library. w - 3 scrolls of enchant weapon (gained 2) Found a burning altar of Makhleb. The green death roars! There is a stone staircase leading down here. You now have 1080 gold pieces (gained 15). You now have 1092 gold pieces (gained 12). Things that are here: a +2 robe; a steam dragon skeleton Done exploring. Search for what [Enter for "in_shop", or ? for help]? . Okay, then. There is a stone staircase leading up here. You see here the +0 falchion of Jianebb {drain, Str+2 SInv}. m - the +0 falchion of Jianebb {drain, Str+2 SInv} You unwield your +1 dagger of venom. Your +1 dagger of venom stops dripping with poison. You feel stronger. You sense an unholy aura. m - the +0 falchion of Jianebb (weapon) {drain, Str+2 SInv} You drop a +1 dagger of venom. You are flying. Your flying speed is average. Your attack delay is about 1.3. Your damage rating with the +0 falchion of Jianebb {drain, Str+2 SInv} is about 8 (Base 8 x 107% (Dex) x 100% (Skill)). Your base attributes are Str 4, Int 28, Dex 13. There is a stone staircase leading down here. Okay, then. You fly downwards. The centaur shouts! The kobold shouts! You hear a shout! The two-headed ogre shouts in stereo! Found 10 gold pieces. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! A kobold comes into view. It is wielding a +0 dagger. 2 kobolds come into view. The centaur unwields a +0 shortbow. The centaur completely misses you. The centaur kicks you but does no damage. The kobold moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur misses you. The centaur closely misses you. The centaur misses you. The centaur closely misses you. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (ally target, 79% to hit) You focus your ray upon the kobold. The searing ray hits the centaur! The centaur is moderately wounded. The searing ray hits the kobold! You kill the kobold! Sif Muna accepts your kill. The searing ray hits the kobold! You kill the kobold! Sif Muna accepts your kill. (Press . to maintain the ray.) The centaur barely misses you. The centaur kicks you. Your fulminant prism crackles loudly. A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. The searing ray hits the centaur! The centaur is almost dead. The centaur barely misses you. The centaur kicks you but does no damage. The centaur completely misses you. The centaur kicks you. Your fulminant prism explodes! The blast of energy engulfs the kobold!! You kill the kobold! Sif Muna accepts your kill. The blast of energy engulfs the centaur! You kill the centaur! Sif Muna accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre is knocked back by the mystic blast. You stop channelling your searing ray. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre is knocked back by the mystic blast. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart misses you. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You fly upwards. You feel very sick. There is a stone staircase leading down here. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. There is an escape hatch in the ceiling here. Magic restored. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold shouts! You hear a shout! x2; The kobold shouts! You hear a shout! x2 A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 dagger. The kobold throws a poisoned dart. The poisoned dart misses you. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (ally target, 79% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! Sif Muna accepts your kill. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 whip. Your fulminant prism crackles loudly. Erica stares at you and mumbles some strange words. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1347-g9c00782a2a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [washtub] Species: Deep Elf Job: Conjurer HP: 45/45; mods: 0/0 MP: 18/23; mod: 0 Stats: 6 39 13 Position: (58, 30), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 9 | 1337 | 0/313 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 8 | 1221 | 151/267 Conjurations | X | 2 | 66 | 10 | 2575 | 242/505 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #114: 5 Attributes: #12: 1092 #22: 1 #23: 5267 #24: 2085651798 #35: 258 #36: 1 #49: 512 #73: 37900 Mutations: magic regeneration: 1 (innate) sturdy frame: 1 Inventory bugs: Equipment: eq slot #2, inv slot #6: orb "Kompuy" {Guile, rElec Earth} eq slot #9, inv slot #2: +6 ring of intelligence eq slot #4, inv slot #11: +0 helmet of intelligence eq slot #5, inv slot #3: +0 pair of gloves eq slot #9, inv slot #4: +5 ring of evasion eq slot #10, inv slot #8: amulet of regeneration eq slot #3, inv slot #10: +2 robe of Feasting {Fly rCorr Int+2} eq slot #1, inv slot #12: +0 falchion of Jianebb {drain, Str+2 SInv} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.......##... ######### ... .. ######## #@.....# #......# K......# .)......# K##.*....# .. #x......# .. 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