Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file. warzone the Magician (Djinni Conjurer) Turns: 3628, Time: 00:03:47 Health: 40/40 AC: 4 Str: 6 XL: 6 Next: 70% Gold: 172 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ l - +0 helmet rElec . (no cloak) rCorr . o - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 172 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 helmet (worn) o - a +0 pair of gloves (worn) Jewellery m - a ring of resist corrosion Scrolls b - 2 scrolls labelled SIYSAA PINUG c - 2 scrolls labelled UGUCKU TULE FAJ d - 2 scrolls labelled WUNLIOTTUA e - 3 scrolls labelled ONATTEZYNI g - 6 scrolls labelled QUSUYMYURU h - a scroll labelled OLIZUH COMP i - a scroll labelled KETIES ADWASO j - 3 scrolls labelled ZUODUE CAYCELU n - 3 scrolls labelled WEECUARIUW p - a scroll labelled NUVVUM TOOFE Potions f - 5 pink potions k - a fizzy white potion q - 2 emerald potions Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations + Level 5.8 Forgecraft + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 9% 4 d - Fulminant Prism Conj/Alch 15% 3d11 9% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Construct Spike Laun Frge 60% 2d5 1% 2 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. g - 6 scrolls labelled QUSUYMYURU (gained 1) A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. You see here a jackal corpse. Done exploring. Done exploring. Done exploring. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. Saving game... please wait. ......# #####.### ........# ##### #####.#.# #...######## # #.#.# #..........## #####.#.###...#####.#.## ..............####.###.#### ####.......##.##..## ##...# .###..........##@#.###.##.# .........#.##.##.##.#.###.# ........##.##.##.###.## #.# .###.#.....##.##.# #.# #.# ........#.###.##.# #.# #.####### .###.####......#.###.# #........ .....####.........##.# ######### ..................##.# ###.#####.#.......##.# There are no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 orc wizards (D:3) Robin (D:2) 4 adders 7 gnolls (D:2) A ribbon worm (D:2) 4 adder skeletons (D:2) 2 adder zombies (D:2) A dart slug (D:3) 6 orcs 10 endoplasms 2 giant cockroaches 10 hobgoblins 7 jackals 4 quokkas 8 ball pythons 2 ball python skeletons (D:2) 7 bats 4 bat skeletons (D:2) A bat zombie (D:2) 5 frilled lizards 19 goblins A jackal skeleton (D:2) 10 kobolds 3 quokka skeletons (D:2) 3 rats 125 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | warzone the Djinni Conjurer began the quest for the Orb. 0 | D:1 | warzone set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 277 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 653 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 653 | D:1 | Learned a level 1 spell: Foxfire 1557 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1893 | D:2 | Reached XP level 5. HP: 18/35 MP: 0/0 1893 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1976 | D:2 | Noticed Robin 1981 | D:2 | Killed Robin 2177 | D:2 | Reached skill level 5 in Spellcasting 2177 | D:2 | Reached skill level 5 in Conjurations 2177 | D:2 | Reached skill level 5 in Hexes 2177 | D:2 | Reached skill level 5 in Summonings 2177 | D:2 | Reached skill level 5 in Necromancy 2177 | D:2 | Reached skill level 5 in Translocations 2177 | D:2 | Reached skill level 5 in Forgecraft 2177 | D:2 | Reached skill level 5 in Fire Magic 2177 | D:2 | Reached skill level 5 in Ice Magic 2177 | D:2 | Reached skill level 5 in Air Magic 2177 | D:2 | Reached skill level 5 in Earth Magic 2177 | D:2 | Reached skill level 5 in Alchemy 2710 | D:2 | Reached XP level 6. HP: 38/40 MP: 0/0 Illustrated notes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Forgecraft | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 45 | || 45 Foxfire | 41 | 184 || 225 Searing Ray | 6 | 13 || 19 Iskenderun's Myst | | 2 || 2 Armour: Robe | 23 | 11 || 34 Dodge: Dodged | 14 | 10 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3625 | 3554 | 71 | 9 | 2936 | 3 | 1208.3 | Dungeon | 3625 | 3554 | 71 | 9 | 2936 | 3 | 1208.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1599 daAuts D:1: 1295 daAuts D:3: 730 daAuts