ward Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 31, D:1) a rat skeleton (1, 27, D:1) a bat skeleton (2, 17, D:1) a +0 dagger a kobold corpse (skeletalised by now) (3, 12, D:1) a +0 pair of boots (7, 29, D:1) a +0 dagger (15, 32, D:1) a +0 hand axe (17, 18, D:1) a frilled lizard skeleton (23, 38, D:1) a bat corpse (skeletalised by now) (32, 19, D:1) a +0 dagger (33, 5, D:1) a +0 mace (36, 33, D:1) a hobgoblin corpse (skeletalised by now) (50, 13, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 flail (1, -1, D:2) a +0 short sword a +0 leather armour a kobold skeleton (5, -3, D:2) a +0 dagger a goblin skeleton (8, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (12, 4, D:2) a +0 ring mail (17, -26, D:2) a +0 dagger a +0 leather armour (19, -12, D:2) a +0 robe (19, 2, D:2) a +0 short sword a +0 scale mail the human skeleton of Terence (24, -33, D:2) an adder corpse (skeletalised by now) (24, -17, D:2) a jackal corpse (skeletalised by now) (28, 3, D:2) an adder skeleton (30, -33, D:2) a +0 short sword (30, -16, D:2) a jackal skeleton a jackal skeleton (32, -27, D:2) a +0 flail (44, -19, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (28, -11, D:3) a +0 ring mail