Dungeon Crawl Stone Soup version 0.35-a0-1278-gda980d1564 (webtiles) character file. Game seed: 8112820900668401803 3 walking32 the Chiller (level 1, 0/11 HPs) Began as an Octopode Ice Elementalist on Oct 12, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (230 turns). walking32 the Chiller (Octopode Ice Elementalist) Turns: 230, Time: 00:00:25 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 45% Magic: 3/3 EV: 9 Int: 17 God: Gold: 5 SH: 7 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) a - +0 kite shield rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 kite shield (worn) Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 67% 3 Ozocubu's Armour Ice 15% N/A 67% 3 Summon Ice Beast Ice/Summ 8% N/A 91% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5768 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the jackal. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! The jackal barks! You block the jackal's attack. x2 You tentacle-slap the jackal but do no damage. You grab the jackal. You tentacle-slap the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal bites you. The jackal barely misses you. You completely miss the jackal. You squeeze the jackal. You kill the jackal! The jackal bites you but does no damage. x2 The jackal barely misses you. You block the jackal's attack. You tentacle-slap the dart slug. You grab the dart slug. The dart slug is lightly wounded. You constrict the dart slug. The jackal bites you. You block the jackal's attack. x2; The jackal bites you. The dart slug bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The dart slug breaks free of you! The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! You block the jackal's attack. The jackal closely misses you. The jackal bites you. You die... .###§#.#.#.......##..####... .#<#§#.#≈#.!...........###### .'##.#.#.#.............# #...##.#.#.............# #####.##.#.............# .....##.##.............# ######.##..?......###### (.....## .#..[..?## ####### ####..@####### .:.....hh.....# ####.#.w..†...# ♣♣♣♣♣..†...# ........# ♣♣♣......# .......# .........# ........... You could see a dart slug and 2 jackals. Vanquished Creatures 2 jackals (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | walking32 the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 230 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, serial_shops, nicolae_shop_tiny_glass, nicolae_shop_peninsula, nicolae_shop_behind_doors, minmay_misc_feat_enclosed Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Constrict || 4 Punch || 1 Tentacles || 1 Stab: Sleeping || 1 Armour: None || 9 Dodge: Dodged || 6 Block: Kite shield || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 230 | 219 | 11 | 0 | 186 | 1 | 230.0 | Dungeon | 230 | 219 | 11 | 0 | 186 | 1 | 230.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 230 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+